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Upgrading is the process of spending Experience and other Account Resources to improve Schematics, Heroes, Survivors and Defenders.

The game offers various ways in which these items can be upgraded.

Level Up[]

Schematics and People (Heroes, Survivors and Defenders) can be increased in level by spending Experience on them. Each item can be leveled up to its current maximum level. Increasing the level will improve stats and Power Level.

The type of Experience (short: XP) used depends on the item. Weapon and Trap Schematics use Schematic XP, Survivors and Lead Survivors can be leveled up with Survivor XP, Heroes and Defenders require Hero XP.

The amount of XP required for level-up increases linearily with level. For each item type and rarity, there is a 'Base XP' amount which is the first level-up cost (from level 1 to level 2). For each additional level-up, this amount is again added to the previously required amount. Therefore, the required XP to level an item from level X to X+1, is given by BASE_XP * X.

Base XP
Rarity Heroes, Weapons,
Traps, Survivors,
Lead Survivors
Defenders
Common 100 50
Uncommon 150 75
Rare 200 100
Epic 250 125
Legendary 300 150
Mythic 400
(Heroes: 300)
N/A

To calculate the cumulative amount of XP required to level an item from level X to level Y (disregarding Evolutions), the following formula can be used:

BASE_XP * ( Y*(Y-1) - X*(X-1) ) / 2

Items inside the Collection Book can also be leveled and evolved. This further increases the Collection Book level.

Evolution[]

Evolution can be done by spending Experience and Evolution Resources to upgrade a Schematic or People to a higher Star Level. This can only be done when the item is at the maximum level.

Items start at Star Level 1 with a maximum level of 10. Increasing the Star Level will improve stats and Power Level and increase the maximum level by 10.

Items with higher Rarity have a higher limit of Star Level, up to 5 for Epic and above.

Crafting Ingredients for Schematics will also evolve to use higher end Materials.

Resources used in Evolution include:


The Evolution costs can be read from the following tables:

Heroes, Weapons and Traps
Evolution Resources Common Uncommon Rare Epic Legendary Mythic (Hero)
2-Star
(★★)
Hero xp icon XP 500 1000 1500 2000 2500 2500
Pure drop of rain icon Pure Drop of Rain 5 7 10 15 20 20
Training manual icon Manuals / Weapon design icon Designs 0 0 1 2 3 3
3-Star
(★★★)
Hero xp icon XP 2500 3750 5000 6250 6250
Pure drop of rain icon Pure Drop of Rain 14 20 30 40 40
Training manual icon Manuals / Weapon design icon Designs 1 3 5 8 8
Lightning in a bottle icon Lightning in a Bottle 5 7 9 11 11
4-Star
(★★★★)
Hero xp icon XP 6000 8000 10000 10000
Pure drop of rain icon Pure Drop of Rain 30 45 60 60
Training manual icon Manuals / Weapon design icon Designs 6 9 13 13
Lightning in a bottle icon Lightning in a Bottle 14 18 22 22
Eye of the storm icon Eye of the Storm 7 9 11 11
5-Star
(★★★★★)
Hero xp icon XP 11000 13750 13750
Pure drop of rain icon Pure Drop of Rain 60 80 80
Training manual icon Manuals / Weapon design icon Designs 12 18 18
Lightning in a bottle icon Lightning in a Bottle 27 33 33
Eye of the storm icon Eye of the Storm 18 22 22
Storm shard icon Storm Shard 9 11 11
Subordinate Survivors
Evolution Resources Common Uncommon Rare Epic Legendary Mythic
2-Star
(★★)
Survivor xp icon XP 500 1000 1500 2000 2500 7500 *
Pure drop of rain icon Pure Drop of Rain 3 4 6 8 10 12
Training manual icon Training Manuals 0 0 1 2 3 4
3-Star
(★★★)
Survivor xp icon XP 2500 3750 5000 6250 7500
Pure drop of rain icon Pure Drop of Rain 8 12 16 20 24
Training manual icon Training Manuals 1 3 5 8 10
Lightning in a bottle icon Lightning in a Bottle 3 4 6 8 10
4-Star
(★★★★)
Survivor xp icon XP 6000 8000 10000 12000
Pure drop of rain icon Pure Drop of Rain 18 24 30 36
Training manual icon Training Manuals 6 9 13 17
Lightning in a bottle icon Lightning in a Bottle 8 12 16 20
Eye of the storm icon Eye of the Storm 4 6 8 20 *
5-Star
(★★★★★)
Survivor xp icon XP 11000 13750 16500
Pure drop of rain icon Pure Drop of Rain 32 40 48
Training manual icon Training Manuals 12 18 23
Lightning in a bottle icon Lightning in a Bottle 18 24 30
Eye of the storm icon Eye of the Storm 12 16 30 *
Storm shard icon Storm Shard 6 8 10
* Values in red fields violate the standard pattern of required evolution materials.
Lead Survivors
Evolution Resources Uncommon Rare Epic Legendary Mythic
2-Star
(★★)
Survivor xp icon XP 1000 1500 2000 2500 3000
Pure drop of rain icon Pure Drop of Rain 6 9 13 18 23
Training manual icon Training Manuals 0 1 2 3 3
3-Star
(★★★)
Survivor xp icon XP 1875 3250 4625 6000 7375
Pure drop of rain icon Pure Drop of Rain 12 18 26 36 46
Training manual icon Training Manuals 1 3 5 8 8
Lightning in a bottle icon Lightning in a Bottle 4 6 8 10 12
4-Star
(★★★★)
Survivor xp icon XP 4750 6875 9000 11125
Pure drop of rain icon Pure Drop of Rain 27 39 54 69
Training manual icon Training Manuals 6 9 13 13
Lightning in a bottle icon Lightning in a Bottle 12 16 20 24
Eye of the storm icon Eye of the Storm 6 8 10 12
5-Star
(★★★★★)
Survivor xp icon XP 9500 12500 15500
Pure drop of rain icon Pure Drop of Rain 52 72 92
Training manual icon Training Manuals 12 18 18
Lightning in a bottle icon Lightning in a Bottle 24 30 36
Eye of the storm icon Eye of the Storm 16 20 24
Storm shard icon Storm Shard 8 10 12
Defenders
Evolution Resources Common Uncommon Rare Epic Legendary
2-Star
(★★)
Hero xp icon XP 250 500 750 1000 1250
Pure drop of rain icon Pure Drop of Rain 2 3 5 7 10
Training manual icon Training Manuals 0 0 1 2 3
3-Star
(★★★)
Hero xp icon XP 1250 1875 2500 3125
Pure drop of rain icon Pure Drop of Rain 7 10 15 20
Training manual icon Training Manuals 1 3 5 8
Lightning in a bottle icon Lightning in a Bottle 2 3 4 5
4-Star
(★★★★)
Hero xp icon XP 3000 4000 5000
Pure drop of rain icon Pure Drop of Rain 15 22 30
Training manual icon Training Manuals 6 9 13
Lightning in a bottle icon Lightning in a Bottle 7 9 11
Eye of the storm icon Eye of the Storm 3 4 5
5-Star
(★★★★★)
Hero xp icon XP 5500 6875
Pure drop of rain icon Pure Drop of Rain 30 40
Training manual icon Training Manuals 12 18
Lightning in a bottle icon Lightning in a Bottle 13 16
Eye of the storm icon Eye of the Storm 9 11
Storm shard icon Storm Shard 4 5

Upgrading item rarity[]

The Rarity of Heroes and Schematics can be increased by one step in rarity at a time, provided that:

  • The item is of Epic or lesser rarity
  • There is an equivalent item of higher rarity in the game

Upgrading the rarity requires Flux:

Target rarity Flux cost
Uncommon 10 Rare flux icon Rare Flux
Rare 100 Rare flux icon Rare Flux
Epic 100 Epic flux icon Epic Flux
Legendary 100 Legendary flux icon Legendary Flux

Flux can be bought in the Weekly Item Store.

When upgrading rarity, the item level is preserved. To account for the greater amount of XP and evolution materials necessary to level-up and evolve higher-rarity items, the difference in these resources must be paid to complete the rarity increase (XP for evolutions being an exception). The rationale behind this mechanic is that it should make no difference in resource consumption whether an item is first leveled and then 'fluxed', or vice versa.

Upgrading Perks[]

Perks on Weapons and Traps can be upgraded and modified.

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