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Team Perks are unique perks that can be chosen for Hero Loadouts that have to meet specific conditions in order to activate or be more effective. Obtaining Specific Legendary or any Mythic hero will unlock more Team Perks for the player to use.
List of Team Perks[]
Image | Name | For Each | Standard | Requires |
---|---|---|---|---|
Image | Name | For Each | Standard | Requires |
Bio-Energy Source | Hero with 3 or more stars | Recover Shield equal to 0.25% of Energy lost | ||
Boom B.A.S.E. | B.A.S.E. blasts Steel Wool music, increasing Damage by 12% and Critical Rating by 15 for allies within 5 tiles. | 2 Steel Wool heroes | ||
Cool Customer | With Stay Frosty active, using an ability reduces Cooldown of all abilities by 3 seconds and ends Stay Frosty. | 5 heroes of Rare or higher rarity | ||
Dim Mak | Ninja | Shadow Stance regenerates 2.7% Shield per second | ||
Endless Shadow | Ninja with 3 or more stars | Increases shadow stance duration per matching hero | ||
Hot Swap | Weapon eliminations increase Weapon Damage by 13% for 15 seconds. Each weapon type can only apply one stack of this effect. | One hero of each class | ||
Hunter's Instinct | Hero of Epic or higher rarity with at least 4 stars | Eliminations during evening or Night grant 0.24% Damage and 0.08% Melee Life Leech, up to 40 Stacks. These bonuses last until Night ends. | ||
Keep Out | Soldier | Frag Grenade leaves an energized area dealing 12 base Energy Damage per second for 6 Seconds. Base Radius is 0.375 tiles and increases by 40% with each match. | ||
Long Arm of the Law | Increases Anti-Material Charge Range by 1 tile(s). | 2 Outlanders | ||
One-Two Punch | Hero with 2 or more stars | Next Heavy Attack after using an ability costs 20% less Energy | ||
Phase Blaster | Every 5 seconds, your next shot will fire a Phase Pulse which deals 47 base Energy Damage. | 2 Outlanders of Epic or higher rarity | ||
Preemptive Strike | Hero of Epic or higher rarity with at least 4 stars | Increases Damage by 6.5% against full health enemies. | ||
Recycling | B.A.S.E. generates resources based on affected structures. Higher tier structures generate more resources. Interact with B.A.S.E. to collect. | 2 Constructors | ||
Round Trip | Throwing Stars return to you, dealing their damage again on the way back. | 2 Ninjas of Legendary or higher rarity | ||
Shake It Off | Decreases Duration of elemental status effects by 50%. | 2 heroes with 4 or more stars | ||
Shifting Gears | Outlander of Epic or higher rarity | Phase Shift has 1 additional charge(s) and Range is decreased by 0.2 tile(s). | ||
Slow Your Roll | Freeze melee attackers for 2 second(s). Mist Monsters are slowed by 43%. | 3 heroes with 3 or more stars | ||
Soaring Mantis | Mantis Leap allows 2 additional jump(s). | 3 Ninjas and owning Wukong hero | ||
Supercharged Traps | Constructor | Increases Damage of traps affected by B.A.S.E. by 8.5%. | ||
Totally Rockin' Out | Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds. Rockin’ Riff also increases your Crit Rating by 160 (decaying over 8 seconds) and Heals for 73 base health. | 2 Totally Rad Heroes | ||
Underdog | Hero of Epic or higher rarity | Increases Healing Received by 2.5% for each nearby enemy. |