TEDDY (trait)

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Teddy icon.png
Consumes a Charge Fragment to deploy TEDDY for 15 seconds. TEDDY will blast enemies within 4 tiles for a base of 16 physical damage, 4 times per second.
Class Outlander
Type Ability

Subclasses That Use This Trait[edit | edit source]

Changes[edit | edit source]

6.30 Patch Notes (November 14, 2018 )
Bug Fixes
  • In-game text now shows T.E.D.D.Y instead of TEDDY.

6.10 Patch Notes (October 16, 2018 )
Bug Fixes
  • Fixed audio issue with Teddy’s VO double triggering

Patch 5.0 (July 12, 2018)

Ability Rebalance
  • T.E.D.D.Y.
    • Increased base damage from 10 to 16 per shot.
    • Reduced cost from 50 to 30 stamina.

Patch 3.5 (April 11, 2018)

  • T.E.D.D.Y.:
    • No longer requires a Fragment to operate.
    • Cooldown has been set to 60 seconds.
    • Stamina Cost has been set to 50.
    • Using a Fragment will reduce the cooldown by 30% and reduce the stamina cost to 0.
    • Damage has been unadjusted.

Patch 3.1.0 (February 27, 2018)

  • Fixed pitch angle for TEDDY's arm guns when aiming at enemies.

Patch 2.3.0 (January 24, 2018)

  • Fixed an issue that was causing TEDDY to have reduced range while firing.

Patch 1.7.1 (October 11, 2017)

  • Fixed a bug which caused ‘TEDDY’ and Shock Towers to one-shot monsters at high level, and allowed them to be damaged by effects like bees and poison clouds.
    • ‘TEDDY’ and Shock Tower now use the environmental object damage model rather than character damage model.
      • Increased the health of ‘TEDDY’, Shock Tower, and ‘BASE’.