Survivors are characters that are used to build Survivor Squads. A survivor can be either a "subordinate" or a Lead Survivor. Lead survivors can be placed in the leader slot in a Survivor Squad. Every survivor has a Personality attribute. Normal survivors give bonuses to other stats. Lead survivors have a Job attribute that can be matched to the job of the Survivor Squad they are placed in for increased bonuses.
Personality[edit | edit source]
Each survivor has a randomly assigned Personality attribute. Matching the personality of a subordinate survivor to that of their Squad's Lead survivor gives a bonus to the subordinate's power level. Other than this effect, individual personalities have no functional difference. No personality is better or worse suited to a given Squad. The only thing that matters is whether the subordinate's personality matches the Lead's.
List of Personalities[edit | edit source]
Set Bonus[edit | edit source]
In addition to their personalities, each subordinate survivor is randomly assigned a Set Bonus. By assigning multiple survivors with the same set bonus to the same squad, the player can gain additional stat bonuses.
List of Set Bonuses[edit | edit source]
Subordinates[edit | edit source]
Adventurous [edit | edit source]
Analytical [edit | edit source]
Competitive [edit | edit source]
Cooperative [edit | edit source]
Curious [edit | edit source]
Dependable [edit | edit source]
Dreamer [edit | edit source]
Pragmatic [edit | edit source]
Mythic Subordinates[edit | edit source]
Changes[edit | edit source]
11.30 Patch (December 12, 2019)
- Common and Uncommon survivors now grant Training Manuals when retired
- Survivors now cost more Training Manuals to evolve, but grant more Training Manuals when retired.