Suppressed Submachine Gun

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Suppressed Submachine Gun
Suppressed smg icon.png
Details
Category Battle Royale Weapons
History
Introduced Patch 1.6
Last Adjustment Patch 12.00
Vaulted 6.00 Patch Notes, 9.10 Content Update, 11.0 Patch Notes

Suppressed Submachine Gun is an SMG in Battle Royale. It is available in Common, Uncommon, Rare, Epic & Legendary. The Common variant is currently vaulted and the Epic and Legendary variants are exclusive to Spy Games. It uses Light Bullets, has a head shot multiplier of 1.75x, and has quieted shots & fires low damage bullets at an slow rate with good accuracy towards the start of firing, slowly trailing off, as well high damage dropoff. During Chapter 2 Season 2 The Suppressed Submachine Gun can be obtained from Henchmen and Agent Boxes at The Yacht, The Agency, The Shark and Ghost House. It can only be obtained now by eliminating Henchmen at The Fortilla.

The gun has been vaulted several times :

  • It was unvaulted on December 29, 2019 for 24 hours. Following the Hand Cannon, this is the 12th weapon to be unvaulted for the Winterfest event.
  • The Suppressed SMG was unvaulted for the third time in Patch 12.0. It can only be found from eliminating Ghost Henchmen or looting chests inside the Ghost-controlled buildings' vaults. Its base damage was severly nerfed from 22/23/24 to 20/21/22 and it's fire rate has been reduced from 9 to 7.8. It's headshot multiplier was also reduced from 2x to 1.75x, making the weapon generally worse than the Submachine Gun. Its accuracy and bloom were also severely nerfed. In Patch 12.20 and Patch 12.30, The Epic and Legendary variants of the Suppressed Submachine Gun were added in the Spy Games event.

Stats[edit | edit source]

Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 156
Damage 20
Fire Rate 7.8
Magazine Size 30
Reload Time 2.2
Structure Damage 23
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 163.8
Damage 21
Fire Rate 7.8
Magazine Size 30
Reload Time 2.1
Structure Damage 24
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 171.6
Damage 22
Fire Rate 7.8
Magazine Size 30
Reload Time 2.0
Structure Damage 25

Spy Games Exclusives[edit | edit source]

Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 179.4
Damage 23
Fire Rate 7.8
Magazine Size 30
Reload Time 1.9
Structure Damage 23
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 187.2
Damage 24
Fire Rate 7.8
Magazine Size 30
Reload Time 1.8
Structure Damage 24

The Epic variant dealt 46 damage (80 headshot) with it's last 5 bullets & the Legendary variant dealt 48 damage (84 headshot) with it's last 5 bullets.

Former Stats[edit | edit source]

Stats (Patch 4.50 to Patch 12.00)[edit | edit source]

Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 198
Damage 22
Fire Rate 9
Magazine Size 30
Reload Time 2.2
Structure Damage 22
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 207
Damage 23
Fire Rate 9
Magazine Size 30
Reload Time 2.1
Structure Damage 23
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 216
Damage 24
Fire Rate 9
Magazine Size 30
Reload Time 2.0
Structure Damage 24

Stats (Patch 4.20 to Patch 4.50)[edit | edit source]

Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 180
Damage 20
Fire Rate 9
Magazine Size 30
Reload Time 2.2
Structure Damage 20
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 189
Damage 21
Fire Rate 9
Magazine Size 30
Reload Time 2.1
Structure Damage 21
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 198
Damage 22
Fire Rate 9
Magazine Size 30
Reload Time 2.0
Structure Damage 22

Stats (Patch 1.6 to Patch 4.20)[edit | edit source]

Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 153
Damage 17
Fire Rate 9
Magazine Size 30
Reload Time 2.2
Structure Damage 17
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 162
Damage 18
Fire Rate 9
Magazine Size 30
Reload Time 2.1
Structure Damage 18
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 171
Damage 19
Fire Rate 9
Magazine Size 30
Reload Time 2.0
Structure Damage 19

Texture[edit | edit source]

Suppressed smg icon.png

Availability[edit | edit source]

Chapter 1[edit | edit source]

Rarity Chest Floor Loot
Common
Uncommon
Rare

Chapter 2[edit | edit source]

Rarity Sidegrading Upgrading Ghost Henchman Chests Eliminating Ghost Henchman
Common No guns to get

sidegraded from.

Uncommon
Rare

Changes[edit | edit source]

Patch Notes[edit | edit source]

12.00 Patch Notes (February 20, 2020
  • Suppressed SMG unvaulted
  • Damage decreased from 24/23/22 to 22/21/20
  • Fire rate decreased from 9.0 to 7.8
  • Headshot multiplier changed from 2.0x to 1.75x
  • Decreased Accuracy reset speed by 25%.

9.30 Content Update #1 (June 25, 2019)

Weapons + Items
  • Unvaulted
    • Suppressed Submachine Gun

9.10 Content Update (May 29, 2019)

Weapon + Items
  • Vaulted
    • Suppressed Submachine Gun
      • Common, Uncommon and Rare.
        • This week’s content update includes the Burst Submachine Gun, which shares a number of similarities with the Suppressed Submachine Gun (High DPS, Light Ammo, Rarity). Because of this overlap & not wanting to oversaturate itemization in any one area, we’ve decided to put the Suppressed back in the Vault.

7.30 Patch Notes (January 29,2019)

Weapon + Items
  • Unvaulted
    • Suppressed Submachine Gun
      • Common, Uncommon and Rare.

7.20 Patch Notes (January 21,2019)

Weapon + Items
  • Suppressed Submachine Gun, Remote Explosives, Smoke Grenade, Light Machine Gun, Revolver and Semi-Auto Sniper added to Creative mode.

7.10 Patch Notes (December 18, 2018)

Weapon + Items
  • New sound effects for Suppressed Submachine Gun.

6.00 Patch Notes (September 27, 2018)

Weapon + Items
  • Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
    • All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.

5.40 Patch Notes (September 6, 2018)

Weapons + Items
  • Removed Common Suppressed Submachine Gun

5.10 SMG Update (July 25, 2018)

  • SMG and Compact SMG accuracy bonus reduced from 35% to 15%.
  • SMG damage reduced from 19/20/21 to 17/18/19.
  • Compact SMG damage reduced from 23/24 to 21/22.
  • SMG fire rate reduced from 13 to 12.
  • Compact SMG fire rate reduced from 11 to 10
  • SMG, Compact SMG, and Silenced SMG damage falloff.
    • Range reduced from 2400/3500/5000 to 2000/3000/4000.
    • Percentage reduced from 100/80/65% to 100/70/40%.
  • Rare SMG and Compact SMGs drop rates slightly reduced.

Patch 5.0 (July 12, 2018)

  • Tac and Silenced SMG environmental damage now correctly matches player damage.
  • Changed the damage drop-off profile for the Suppressed SMG to be the same as other SMGs.
    • Fall off starts at 24 meters from 28 meters.
    • Damage reduced to 80% at 35 meters from 85% at 47.5 meters.
    • Damage reduced to 65% at 50+ meters from 75% at 70+ meters.

Patch 4.5 (June 27, 2018)

Silenced SMG
  • Increased base accuracy by 10%.
  • Increased ADS accuracy bonus by 20%.
  • Increased damage by +2.

4.3 Content Update (June 5, 2018)

  • Damage fall-off vs. structures removed for Rifles, SMGs, Pistols, and LMGs.

Patch 4.2 (May 16, 2018)

  • Suppressed Submachine Gun
    • Damage increased by 3.
      • Common is now 20 (was 17).
      • Uncommon is now 21 (was 18).
      • Rare is now 22 (was 19).
    • Increased Accuracy reset speed by 25%.
      • This will decrease the penalty during continuous fire.
      • Increased Damage fall-off range.
    • Fall-off begins at 28 meters (was 24 meters).
      • Damage reduced to 85% at 47.5 meters (was 80% at 35 meters).
      • Damage reduced to 75% at 70 meters (was 65% at 50 meters).
      • Damage reduced to 65% at 250 meters.

Vault Log[edit | edit source]

Update/Patch Vault Unvault
5.40 Common
6.00 Uncommon & Rare
7.30 Common, Uncommon & Rare
9.10 Content Update Common, Uncommon & Rare
9.30 Content Update #1 Common, Uncommon & Rare
11.00 Common, Uncommon & Rare
12.00 Uncommon & Rare

Strategy[edit | edit source]

  • The Suppressed Submachine Gun is at its most accurate during its first few shots where it beats out almost all other guns in the game. However, like most other suppressed guns, once its accuracy has fully decreased, it becomes extremely inaccurate.
  • Because it is a close range weapon, the Suppressed Submachine Gun's silenced aspect is not very useful. However, if two players fight with silenced guns, their fight will not be heard, generally allowing more time to heal or loot undetected post-fight.
  • The Suppressed Submachine Gun's damage drops off very quickly at range, making it a bad choice at further medium ranges.
  • The Suppressed Submachine Gun’s low, good magazine size, and average accuracy makes this weapon semi-useful in most short-closer medium range engagements. However, its damage falloff, low headshot multiplier, and extremely slow rate of fire will prevent it from being useful beyond there.
  • The Suppressed Submachine Gun has first shot accuracy. If it is your first weapon, its suppressor, and accuracy can be a semi-functional substitute for an Assault Rifle. It is suggested that if someone with a Suppressed Submachine Gun cannot find an assault rifle, they should either wait for the SMG to regain first shot accuracy between each shot or to fire the weapon in bursts of three for maximum accuracy. This is not very effective as its low damage output and similar fire rate to an Assault Rifle makes it take an extremely long time to eliminate your opponent.
  • The Suppressed Submachine Gun can quickly and silently destroy structures from a distance without being noticed.
  • The Suppressed Submachine Gun has heavy penalties for continuous fire and strafing, making it a not very useful choice to fire while moving, regardless of it being from the hip or while aiming down sights.

Trivia[edit | edit source]

  • The Suppressed Submachine Gun bears strong similarities to the Heckler & Koch MP5SD, a real-life suppressed submachine gun.
  • The Suppressed Submachine Gun is one of the three weapons in the game to have had one specific rarity vaulted then unvaulted, in this case its Common variant, until the Common variant of the Infantry Rifle was vaulted in March 2019. The other weapon is the Bolt-Action Sniper Rifle, with the Legendary variant Vaulted on Patch 5.40 and then unvaulted on Patch 9.40 and the Infantry Rifle with the Common variant vaulted on Patch 8.10 and then unvaulted on 10.00 Content Update.
  • These SMGs deal 3 damage more than the standard Submachine Gun at a highly decelerated fire rate.
  • The Common, Uncommon, Rare variants despite being low tier, The Common and Uncommon variants deal the same damage as both rarities of the Compact SMG, the Epic and Legendary Tactical Submachine Gun, and the Epic and Legendary Submachine Gun
  • This is the only OG submachine gun that is in the game as of now. The Tactical SMG and the Machine Pistol are vaulted and are also OG.
  • This is one of four weapons to be introduced then vaulted, then unvaulted and re-vaulted. The other three weapons are the Guided Missile (v3.5 Content Update - v5.10 Content Update, v6.21 - present), Clingers (v7.00 - v7.40, v9.00 - present), and the Dual Pistols (v6.21 - v7.10 CU#3, v9.30 - present).
  • This is currently the only item to be unvaulted thrice.
  • This is the third ever item to be unvaulted, following the Dual Pistols.
  • This is the first weapon to be vaulted three times. 1st being Patch 6.00, the next being 9.10 Content Update and the final being Patch 11.00. It is also the only weapon ever to be vaulted three times.
  • The Suppressed SMG used to have the same pullout sound as the Tactical Submachine Gun and the Semi-Auto Sniper Rifle but was changed to have it's own pullout sound in Patch 7.10
  • The Suppressed Submachine Gun is the second Submachine Gun to get all 5 main variants, the first was the Submachine Gun.
  • The Epic and Legendary Suppressed Submachine Gun's last 5 bullets deals double the damage (46/48), making it the highest damage SMG in Battle Royale.
  • Unlike other suppressed weapons, the Suppressed Submachine Gun deals more damage than the Submachine Gun, but fires 4.2 bullets fewer per second making it the lowest DPS SMG currently available.