Suppressed Submachine Gun

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Suppressed Submachine Gun
Suppressed smg icon.png
Details
Category Battle Royale Weapons
History
Introduced Patch 1.6
Last Adjustment Patch 12.00

Suppressed Submachine Gun is an SMG in Battle Royale. It is available in Uncommon and Rare variants, with Epic, Legendary variants exclusive to Spy Games.

It uses Light Bullets, has a head shot multiplier of 1.75x, and has quieted shots. It fires low damage bullets at an accelerated rate with good accuracy, but high damage dropoff. The Suppressed Submachine Gun can be obtained from Henchmen and Agent Boxes at The Yacht, The Agency, and Ghost House.

The Suppressed Submachine Gun's Common variant was first vaulted in Patch 5.40, then the Uncommon and Rare variants were vaulted in Patch 6.00.

All variants were unvaulted in Patch 7.30, replacing the Submachine Gun.

The Suppressed Submachine Gun was vaulted again on 9.10 Content Update due to the recent addition of the Burst SMG. However, it could still be found in Playground and Creative.

The Suppressed Submachine Gun was unvaulted again on 9.30 Content Update #1 due to the Vault of the Rare variant of the Tactical Assault Rifle and how it can still be in the loot pool with the Burst SMG.

The Suppressed SMG was vaulted a third time in Patch 11.0, making it available only in Creative. It was replaced by the Submachine Gun.

The Suppressed SMG was unvaulted on December 29, 2019 for 24 hours. Following the Hand Cannon, this is the 12th weapon to be unvaulted for the Winterfest event.

The Suppressed SMG was unvaulted for the third time in Patch 12.0. It can only be found from eliminating Ghost Henchmen or looting chests inside the Ghost-controlled buildings' vaults. Its base damage was severly nerfed from 22/23/24 to 20/21/22 and it's fire rate has been reduced from 9 to 7.8. It's headshot multiplier was also reduced from 2x to 1.75x, making the weapon generally worse than the Submachine Gun. In Patch 12.20 and Patch 12.30, The Epic and Legendary variants of the Suppressed Submachine Gun was added in the Spy Games event.

Stats[edit | edit source]

Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 163.8
Damage 21
Fire Rate 7.8
Magazine Size 30
Reload Time 2.1
Structure Damage 21
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 171.6
Damage 22
Fire Rate 7.8
Magazine Size 30
Reload Time 2.0
Structure Damage 22


Spy Games Exclusive

Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 179.4
Damage 23
Fire Rate 7.8
Magazine Size 30
Reload Time 1.9
Structure Damage 23
Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 187.2
Damage 24
Fire Rate 7.8
Magazine Size 30
Reload Time 1.8
Structure Damage 24

The Epic and Legendary Suppressed Submachine Gun's last 5 bullets deal double the damage. (46/48 for bodyshot and 80/84 for headshot)

Vaulted Variant

Suppressed Submachine Gun
Suppressed smg icon.png
Details
Bullet Type Light bullets icon.png
DPS 156
Damage 20
Fire Rate 7.8
Magazine Size 30
Reload Time 2.2
Structure Damage 20

Texture[edit | edit source]

Suppressed smg icon.png

Strategy[edit | edit source]

  • The Suppressed Submachine Gun is at its most accurate during its first few shots where it beats out almost all other guns in the game. However, unlike most other suppressed guns, even once its accuracy has fully decreased, it is still quite accurate, meaning one can reliably unload all 30 of its bullets without ever having to worry about accuracy.
  • Because it is a close range weapon, the Suppressed Submachine Gun's silenced aspect is not very useful. However, if two players fight with silenced guns, their fight will not be heard, generally allowing more time to heal or loot undetected post-fight.
  • The Suppressed Submachine Gun's damage drops off very quickly at range, making it a bad choice at further medium ranges.
  • The Suppressed Submachine Gun’s high fire rate, good magazine size, and great accuracy makes this weapon useful in most short-closer medium range engagements. However, its damage falloff will prevent it from being useful beyond there.
  • The Suppressed Submachine Gun has first shot accuracy. If it is your first weapon, its suppressor, fire rate, and accuracy can be a functional substitute for an assault rifle. It is suggested that if someone with a Suppressed Submachine Gun cannot find an assault rifle, they should either wait for the SMG to regain first shot accuracy between each shot or to fire the weapon in bursts of three for maximum accuracy.
  • The Suppressed Submachine Gun can quickly and silently destroy structures from a distance without being noticed.
  • The Suppressed Submachine Gun has minimal penalties for continuous fire and strafing, making it a very viable choice to fire while moving, whether from the hip or while aiming down sights.

Changes[edit | edit source]

12.00 Patch Notes (February 20, 2020
  • Suppressed SMG unvaulted
  • Damage decreased from 24/23/22 to 22/21/20
  • Fire rate decreased from 9.0 to 7.8
  • Headshot multiplier changed from 2.0x to 1.75x


9.30 Content Update #1 (June 25, 2019)

Weapons + Items
  • Unvaulted
    • Suppressed Submachine Gun

9.10 Content Update (May 29, 2019)

Weapon + Items
  • Vaulted
    • Suppressed Submachine Gun
      • Common, Uncommon and Rare.
        • This week’s content update includes the Burst Submachine Gun, which shares a number of similarities with the Suppressed Submachine Gun (High DPS, Light Ammo, Rarity). Because of this overlap & not wanting to oversaturate itemization in any one area, we’ve decided to put the Suppressed back in the Vault.

7.30 Patch Notes (January 29,2019)

Weapon + Items
  • Unvaulted
    • Suppressed Submachine Gun
      • Common, Uncommon and Rare.

7.20 Patch Notes (January 21,2019)

Weapon + Items
  • Suppressed Submachine Gun, Remote Explosives, Smoke Grenade, Light Machine Gun, Revolver and Semi-Auto Sniper added to Creative mode.

7.10 Patch Notes (December 18, 2018)

Weapon + Items
  • New sound effects for Suppressed Submachine Gun.

6.00 Patch Notes (September 27, 2018)

Weapon + Items
  • Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
    • All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.

5.40 Patch Notes (September 6, 2018)

Weapons + Items
  • Removed Common Suppressed Submachine Gun

5.10 SMG Update (July 25, 2018)

  • SMG and Compact SMG accuracy bonus reduced from 35% to 15%.
  • SMG damage reduced from 19/20/21 to 17/18/19.
  • Compact SMG damage reduced from 23/24 to 21/22.
  • SMG fire rate reduced from 13 to 12.
  • Compact SMG fire rate reduced from 11 to 10
  • SMG, Compact SMG, and Silenced SMG damage falloff.
    • Range reduced from 2400/3500/5000 to 2000/3000/4000.
    • Percentage reduced from 100/80/65% to 100/70/40%.
  • Rare SMG and Compact SMGs drop rates slightly reduced.

Patch 5.0 (July 12, 2018)

  • Tac and Silenced SMG environmental damage now correctly matches player damage.
  • Changed the damage drop-off profile for the Suppressed SMG to be the same as other SMGs.
    • Fall off starts at 24 meters from 28 meters.
    • Damage reduced to 80% at 35 meters from 85% at 47.5 meters.
    • Damage reduced to 65% at 50+ meters from 75% at 70+ meters.

Patch 4.5 (June 27, 2018)

Silenced SMG
  • Increased base accuracy by 10%.
  • Increased ADS accuracy bonus by 20%.
  • Increased damage by +2.

4.3 Content Update (June 5, 2018)

  • Damage fall-off vs. structures removed for Rifles, SMGs, Pistols, and LMGs.

Patch 4.2 (May 16, 2018)

  • Suppressed Submachine Gun
    • Damage increased by 3.
      • Common is now 20 (was 17).
      • Uncommon is now 21 (was 18).
      • Rare is now 22 (was 19).
    • Increased Accuracy reset speed by 25%.
      • This will decrease the penalty during continuous fire.
      • Increased Damage fall-off range.
    • Fall-off begins at 28 meters (was 24 meters).
      • Damage reduced to 85% at 47.5 meters (was 80% at 35 meters).
      • Damage reduced to 75% at 70 meters (was 65% at 50 meters).
      • Damage reduced to 65% at 250 meters.

Trivia[edit | edit source]

  • The Suppressed Submachine Gun bears strong similarities to the Heckler & Koch MP5SD, a real-life suppressed submachine gun.
  • The Suppressed Submachine Gun is one of the three weapons in the game to have had one specific rarity vaulted then unvaulted, in this case its Common variant, until the Common variant of the Infantry Rifle was vaulted in March 2019. The other weapon is the Bolt-Action Sniper Rifle, with the Legendary variant Vaulted on Patch 5.40 and then unvaulted on Patch 9.40 and the Infantry Rifle with the Common variant vaulted on Patch 8.10 and then unvaulted on 10.00 Content Update.
  • These SMGs are very deadly in both fire rate and accuracy.
  • The Common, Uncommon, Rare variants despite being low tier, it deals the same or more damage than both rarities of the Compact SMG and the vaulted Uncommon and Rare Drum Gun.
  • This is the only OG submachine gun that is in the game as of now. The Tactical SMG and the Machine Pistol are vaulted and are also OG.
  • This is one of four weapons to be introduced then vaulted, then unvaulted and re-vaulted. The other three weapons are the Guided Missile (v3.5 Content Update - v5.10 Content Update, v6.21 - present), Clingers (v7.00 - v7.40, v9.00 - present), and the Dual Pistols (v6.21 - v7.10 CU#3, v9.30 - present).
  • This is currently the only item to be unvaulted twice.
  • This is the third ever item to be unvaulted, following the Dual Pistols.
  • This is the first weapon to be vaulted three times. 1st being Patch 6.00, the next being 9.10 Content Update and the final being Patch 11.00. It is also the only weapon ever to be vaulted three times.
  • The Suppressed SMG used to have the same pullout sound as the Tactical Submachine Gun and the Semi-Auto Sniper Rifle but was changed to have it's own pullout sound in Patch 7.10
  • The Suppressed Submachine Gun is the second Submachine Gun to get all 5 main variants, the first was the Submachine Gun.
  • The Epic and Legendary Suppressed Submachine Gun's last 5 bullets deals double the damage (46/48), making it the most powerful SMG ever existed in Battle Royale.