Semi-Auto Rifle

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Semi-Auto Rifle
Semi-auto rifle icon.png
Description
Assault Weapon: Semi-Automatic. A versatile rifle that rewards careful aim with high headshot damage, but can be fired rapidly in a pinch.
Details
Rarity Common
Class Assault Rifles
Weapon Type Semi-Auto Rifles
Bullet Type Medium bullets icon.png Medium Bullets
Requires
5x Blast powder icon.png
12x Mechanical parts icon.gif
2x Duct tape icon.png
1x Ore icon.gif

Semi-Auto Rifle
Semi-auto rifle icon.png
Description
Assault Weapon: Semi-Automatic. A versatile rifle that rewards careful aim with high headshot damage, but can be fired rapidly in a pinch.
Stats
Damage 20
Critical Hit Chance 10%
Critical Hit Damage +75%
Fire Rate 8
Magazine Size 30
Range 4096
Headshot Multiplier +50%
Durability 125
Reload Time 2.6
Ammo Cost 1
Impact 53

Semi-Auto Rifle is a Common Semi-Auto Rifle available in Save the World. It is semi-automatic and uses Medium Bullets.

Other Versions[edit | edit source]

  • The Uncommon version of this weapon is the Old Faithful.
  • The Rare version of this weapon is the Predator.
  • The Epic version of this weapon is the Raptor
  • The Legendary version of this weapon is the Hunter-killer.

Availability[edit | edit source]

Semi-Auto Rifle is available from the Vindertech Store in all Basic and Daily Llama Piñatas that include ranged weapons. It may also be available as non-featured loot in Event Piñatas.

Trait Synergies[edit | edit source]

Semi-Auto Rifle works with and benefits from the following Hero Traits:

Icon Name Class Description
Advanced tactics icon.png Advanced Tactics Soldier Ranged weapon damage increased by 10%. Health increased by 10%.
Ammo recovery icon.png Ammo Recovery I Soldier Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Ammo recovery icon.png Ammo Recovery Soldier Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Assault crit damage icon.png Assault Crit Damage Soldier Increase assault weapon critical hit damage by 36%/54%/72%.
Assault damage icon.png Assault Damage Soldier Increases assault weapon damage by 24%.
Debilitating shots icon.png Debilitating Shots Soldier Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.
Enduring machine icon.png Enduring Machine Constructor Your weapon takes 60% less durability damage while on BASE.
Explosive rounds icon.png Explosive Rounds Soldier Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius.
Eye on the prize icon.png Eye on the Prize Outlander Every 15 headshot kills grants 1 Charge Fragment.
First assault icon.png First Assault Soldier The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch.
Fragment generation icon.png Fragment Generation Outlander Every 60 kills grant 1 Charge Fragment.
Grenade generation icon.png Grenade Generation Soldier Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill.
I love to reload! icon.png I Love to Reload! Soldier Reloading the equipped weapon increases run speed by 30% for 3 seconds.
Improved headshots icon.png Improved Headshots Soldier Increases headshot damage multipler of ranged weapons by 13%/20%/27%.
In a pinch icon.png In a Pinch Soldier Increases weapon reload speed by 35% if the magazine is empty.
Locked and reloaded icon.png Locked and Reloaded Soldier After reloading, rate of fire is increased by 25% for 5 seconds.
Make it rain icon.png Make It Rain Soldier Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds.
Precision handling icon.png Precision Handling Outlander Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading.
Quick clip icon.png Quick Clip Soldier Increases reload speed by 30%.
Start up icon.png Start Up Soldier Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
Steady aim icon.png Steady Aim Soldier Reduces recoil by 29%.
Survivalist icon.png Survivalist Soldier Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health.
There are many like it... icon.png There Are Many Like It... Soldier Your weapon takes 45% less durability damage while affected by War Cry.
War cry icon.png War Cry Soldier Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 45% more damage and 30% attack speed for ranged weapons and 45% more damage and 20% attack speed for melee weapons.
Waste not want not icon.png Waste Not Want Not Soldier Increases ammo capacity of all weapons by 40%.

Trivia[edit | edit source]

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