Save the World
Minecraft |desc=The Storm came without warning and 98% of the world's population vanished … then came the monsters. You and up to four players lead the world's remaining Heroes in a battle to save survivors and hold back the monster hordes. Explore a large, destructible world where no two games are ever the same. Build huge forts, craft exotic weapons, find loot and level up your Heroes. |genre=Co-Op Survival Sandbox |dev=Epic Games, People Can Fly |pub=Epic Games, Gearbox Publishing |platform=Windows PC, macOS, PS4, Xbox One |ea=July 25, 2017 |release=TBD |ver=10.1 }}
Save the World is the co-op sandbox PVE Campaign of Fortnite.
Save the World and Fortnite were synonymous at one time—buying Fortnite meant buying Save the World. However, with the release of the PvP mode Battle Royale, Epic Games and most players started referring to Fortnite as the collection of two different games: Save the World is the paid PvE Campaign, and Battle Royale is the free-to-play PvP game mode. Fortnite Save The World is expected to be Free-to-play in 2019 (original release date was "late 2018", but it was delayed due to Epic thinking "It's not complete yet, and we want to expand the story before releasing it as Free-To-Play").
Story[edit | edit source]
|“||If you're out there, we need your help! The storm came, and the monsters followed. They took everything: our towns, even our families. The few of us left are in serious danger... Now it's the time to fight back! All we need is a leader. And that's you. Sure it'll be dangerous. I mean, yeah, there's monsters (a lot of monsters!) but we've got massive forts, killer traps, and piles of loot. If we stick together, they don't stand a chance. This is our world, and it's time to take it back!
- Ray (Starting Cutscene/Introduction Trailer to Save the World.)
How to Play[edit | edit source]
In Save the World, the player takes on the role of one of the numerous Heroes, with the task of fighting against The Storm, rescuing Survivors, building structures, and upgrading and expanding a Shield Device to protect the area. Though your tasks are straightforward, Save the World offers multiple levels of progression for players to utilize in order to better reach their goal.
Heroes[edit | edit source]
There are currently four main Hero Classes in Save the World:
- The Soldier, with a focus on ranged combat and the all around use of Guns and Grenades.
- The Constructor, with a focus on building, defending structures, and crowd control for heavy situations.
- The Ninja, with a focus on melee combat and fast movement.
- The Outlander, with a focus on resource collection, scouting, and distraction/crowd control.
In addition to the Main Classes, each Class has a number of Subclasses, which dictate the Abilities, Hero Perks and Squad Bonuses that a Hero will receive as it is Upgraded and Evolved. Heroes come in the form of Cards that can be acquired from Loot Llamas, or from Rewards.
Players have the possibility of taking up to 6 Heroes into battle:
- The Commander is the Hero that the player controls.
- The Support Team allows 5 additional heroes to be selected for bonuses based off of each hero.
- Each Hero has a unique perk. Commander Heroes grant an evolved perk, marked with a “+”.
Weapons[edit | edit source]
There are two categories of Weapons in Save the World:
- Ranged Weapons, which include Assault Rifles, Shotguns, Pistols, Sniper Rifles, and Explosive Weapons.
- Melee Weapons, which include Swords, Axes, Spears, Scythes, Clubs, and Hardware.
Much like Heroes, each Weapon also has a Subclass which will further dictate how the weapon performs.
Weapons are acquired and used in two steps:
- Weapon Schematics are acquired through Llama Pinatas and Rewards. These can be Upgraded and Evolved.
- Unlike Heroes, which feature fixed Perks and Bonuses, the Perks and Bonuses on Weapon Schematics are random. Later on in the game the player has the choice to Upgrade and Strengthen the weapon's Perks and Bonuses.
- The player must own a Weapon Schematic to be able craft the Weapon they wish to use.
- Possessing the appropriate Materials to be able to craft a specific Weapon from a Weapon Schematic.
Weapons that have already been crafted can also be acquired by looting Treasure Chests, Storm Chests, or as loot drops from killing various enemies. These Weapons and their subsequent Perks will always be random.
Weapons wear out and break over time, and as such their use will be limited by their inherent durability. Weapons can be used until they break, or recycled in order to reclaim some of the crafting materials which were used up in its creation.
Traps[edit | edit source]
There are three categories of Traps in Save the World:
Traps come in two types: Defensive, which do damage to enemies, and Utility, which perform a function such as Healing.
Traps and Trap Schematics interact in exactly the same way as the Weapons and Weapon Schematics listed above.
F.O.R.T. Stats[edit | edit source]
F.O.R.T. is an acronym for the four types of statistics available to players to boost their strength in the following categories:
- Fortitude, health and health regeneration.
- Offense, ranged and melee weapon damage.
- Resistance, shield and shield regeneration.
- Tech, Trap, Ability, and Gadget damage, as well as healing.
F.O.R.T. Stats are the sum of the bonuses awarded by Survivor Squads and Skills, and can be viewed in the Squads tab.
Survivor Squads[edit | edit source]
Note: In Patch 6.30 with the Front-End Improvments update, The Survivor Squads have been moved to the new Survivor Tab. However it works just like before.
There are currently two types of Survivors in Save the World:
Survivors are slotted into Survivor Squads, which unlock over time as missions in the story are completed. The accumulated stats of the Survivors slotted into the Survivor Squads affect the F.O.R.T. Stats (bonuses to Hero Strengths) and the player's Power Level (which missions they are allowed to access). Only Lead Survivors, who determine proportionally a larger percentage of F.O.R.T. Stats, can be slotted into the Leader slot for each squad. Survivors can be acquired through Loot Llamas and as Rewards.
Skills[edit | edit source]
Note: In Patch 6.30 The Skill Trees were removed due to the new Front-End Improvements Update. All players that got rewards from the Skill And Research Trees were given some free rewards. The Research Tab is still in game, but the Skill tree is now the Upgrade Tab. Additionally Leveling up still rewards skill points , but not every time. instead it gives random rewards and after a couple of Levels gives Skill points.
There are currently two Skill Trees which offer point-based progression in Save the World:
- The Skill Tree, which can be used by leveling up, and from Rewards.
- The Research Tree, which can be used with Research Points that are generated over time.
Missions, Quests, and Events[edit | edit source]
Missions , Quests, and Events are where the player actually uses their Hero to Save the World.
- Whenever a player enters the game world, they are always tasked with a Mission, such as rescuing survivors or building a bomb. The victory condition for each Mission must be met in order for the Mission to be considered Completed.
- A Quest describes an additional task or set of tasks which must be completed in order to progress the Quest path. Quests might task a player with killing a certain amount of husks, the collection of certain Quest Items, or completing multiple Missions of a certain type. Every Quest provides Rewards upon completion.
- Events describe limited-time Quest paths or Missions that offer unique rewards, such as Event Heroes or Event Weapons. Often times Events will reward players with event tickets that can be used to purchase special Event Llamas in an Event Store.
There are three ways to jump into the action:
- Selecting "Play Now" on the Play tab places the player into a Mission queue that will satisfy the current requirement for Save the World's Main Quest path.
- Completing the Main Quest path is the only way to reach higher-level requirement Map locations.
- Selecting "View Event" while on the Play tab brings up the player's current Event Quest progression. Selecting "Play Now" on this Event Quest screen places the player into a mission queue that will provide the player an opportunity to meet some or all of the current requirements for the current Event Quest path.
- Players can navigate to a specific Map Location and see which Missions are available. Players can use this screen to choose a Mission based on its type or what rewards it offers.
Monsters[edit | edit source]
Players encounter a variety of monsters as they progress through Save the World.
- Husks and Mist Monsters attack on sight with a variety of attacks and behaviors.
- Mimics conceal themselves as Treasure Chests, springing themselves on the unwary Hero.
- Trolls are notable for their treasure stashes and for hoarding BluGlo.
At higher levels, players will encounter elemental monsters:
- Fire monsters are weak to Water weapons and do double damage to wood structures.
- Nature monsters are weak to Fire weapons and do double damage to metal structures.
- Water monsters are weak to Nature weapons and do double damage to stone structures.
Development Notes[edit | edit source]
Patch History[edit | edit source]
Epic Games publishes updates regularly, usually weekly on Tuesday at 4am ET (0800 GMT) . Patch notes are supplied for each patch.
Save the World Dev Updates[edit | edit source]
Save The World Dev Updates are short YouTube videos published by Epic Games as a way of communicating with the community beyond the scope of published Patch Notes.
State of Development[edit | edit source]
Epic Games intermittently releases statements concerning development milestones and goals. They provide insight into where the game is headed.
- Latest State of Development: Development Roadmap (November - 2018)
- Save the World State of Development (October - 2018)
- Cram Session and v6.0 (September -2018)
- Development Roadmap (October - 2018)
- Development Roadmap (July - 2018)
- Save the World State of Development (June - 2018)
- Development Roadmap (June - 2018)
- Development Roadmap (May - 2018)
- Development Roadmap (May - 2018)
- Development Roadmap (April - 2018)
- Development Roadmap (April - 2018)
- Development Roadmap (March -2018)
- Save the World State of Development (January - 2018)
Music/Sounds[edit | edit source]
Lobby 1 (Old)
Lobby 2 (Old)
Lobby 3 (New)
Related[edit | edit source]