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Rarity describes both the relative rarity of finding a particular item and is an expression of its quality. Each level has a name and color associated with it:

  • Handmade - Handmade
  • Common - Gray
  • Uncommon - Green
  • Rare - Blue
  • Epic - Purple
  • Legendary - Orange
  • Mythic - Gold

At base level, an Uncommon item will always be better than a Common item of the same type and a Rare item will always be better than an Uncommon one and so on.

Mythic Items[edit | edit source]

The Mythic rarity is a separate tier from the standard common to legendary progression. Every Mythic hero does not have a lower tier, and Mythic lead Survivors are classified in the Collection Book as "Unique Leads". Unlike the rest of the leads they have a name and a small flavor text.

Mythic items are also only available in Save the World, with the single exception of the Infinity Gauntlet which was available in Battle Royale's Infinity Gauntlet LTM.

Perks of rarity[edit | edit source]

Each slot has specific available perks, excluding weapons with fixed perks.

Main article: Perks

Special Rarities[edit | edit source]

These items are especially rare due to being obtainable only from certain special sources. As such, they cannot be added to the Collection Book.

  • Handmade - These weapon Schematics are of the lowest beginner tier, and obtained by completing the very first tutorial missions. These items cannot be Upgraded nor Recycled.
  • Trainee - These defenders are obtained after unlocking the first Defender slot in the squad. These items cannot be Upgraded nor Recycled.
  • Founder's - These Schematics are uniquely obtained from the Founder's Llama.
  • Transcendent - Rarity of in-game cosmetics test items used by developers in Battle Royale.