Rarity describes both the relative rarity of finding a particular item and is an expression of its quality. Each level has a name and color associated with it:
- Handmade - Handmade
- Common - Gray
- Uncommon - Green
- Rare - Blue
- Epic - Purple
- Legendary - Orange
- Mythic - Gold
At base level, an Uncommon item will always be better than a Common item of the same type and a Rare item will always be better than an Uncommon one and so on.
Mythic Items[edit | edit source]
The Mythic rarity is a separate tier from the standard common to legendary progression. Every Mythic hero does not have a lower tier, and Mythic lead Survivors are classified in the Collection Book as "Unique Leads". Unlike the rest of the leads they have a name and a small flavor text.
Perks of rarity[edit | edit source]
Each slot has specific available perks, excluding weapons with fixed perks.
Special Rarities[edit | edit source]
These items are especially rare due to being obtainable only from certain special sources. As such, they cannot be added to the Collection Book.
- Handmade - These weapon Schematics are of the lowest beginner tier, and obtained by completing the very first tutorial missions. These items cannot be Upgraded nor Recycled.
- Trainee - These defenders are obtained after unlocking the first Defender slot in the squad. These items cannot be Upgraded nor Recycled.
- Founder's - These Schematics are uniquely obtained from the Founder's Llama.
- Transcendent - Rarity of in-game cosmetics test items used by developers in Battle Royale.