The Rapid Fire SMG was a SMG in Battle Royale that is available in Common, Uncommon, Rare, Epic and Legendary. It used to be obtained via sidegrading a Submachine Gun, its rarity depended on the Submachine Gun's rarity.
The Rapid Fire SMG has a headshot multiplier of ~1.75x and a very high fire rate, at the cost of low damage, high damage dropoff, and a very short range.
At first, in update Patch 12.00 only the Rare Rapid Fire SMG was in the game with the Uncommon coming out later in Patch 12.10, Before the Patch 13.00 Update. After the Chapter 2 Season 3 Update, the Common, Epic and Legendary variants of the Rapid Fire SMG can be obtained in regular matches now.
Although the Rapid Fire SMG looks like the vaulted Burst SMG, it is full auto. While the Burst SMG has a 4 shot burst that deals higher damage and has a 24 magazine size. (Technically it is 6 due to the four burst, 24 shots is technically 96 bullets, which only the Light Machine Gun (Battle Royale) beats.
The Rapid Fire SMG fires extremely quickly, finishing an entire 20 bullet magazine in 1.33 seconds.
Due to this high fire rate, it is best to make sure you line up your first bullet to get guaranteed damage off first instead of spraying it roughly in the direction of players like other SMGs.
It is also important to use it at very close range as the bullet spread is very high and the damage dropoff is also very high.
The Uncommon to Legendary variants of the Rapid Fire SMG have the highest Damage Per Second of any weapon currently in Battle Royale. This makes them very desirable over the standard Submachine Guns and the Suppressed Submachine Guns, as the Rapid Fire SMG has a significantly higher dps than the other 2 SMG's.
The Rapid Fire SMG is the third SMG in Battle Royale have SMG in its name instead of the expanded form "Submachine Gun" instead, the first two being Compact SMG and Burst SMG.
The Rapid Fire SMG has the highest fire rate of any weapon ever added into Battle Royale.
The Rapid Fire SMG is a black recolor of the Burst SMG, but the difference is that the Rapid Fire SMG has a higher fire rate and lower damage than the Burst SMG.
The Rapid Fire SMG uses the model of the Burst SMG, with the color being changed from white to black and having 2 orange lines added to it.
Both weapons are based on Kriss Vectors.
Although the Burst SMG is likely chambered in .22 LR while the Burst SMG is likely chambered in 9 mm.
The Common Rapid Fire SMG would be the least used weapon in Chapter 2 Season 3 since you need a CommonSubmachine Gun from floor loot (Since Common weapons on spawn only the floor) and use 20 wood, stone, metal for it. It is cheaper to upgrade to a Uncommon Submachine Gun since it only costs 10 wood, stone and metal. Though the LegendaryRocket Launcher would also be the least used weapon in C2S3. Since you'll need 200 of each material and an Epic Rocket Launcher which is already hard to get.
The Rapid Fire SMG is the only weapon in the game available in all 5 rarities without using a different model for the Epic and Legendary variants, as is present in weapons such as the Assault Rifle.
The Rapid Fire SMG has a fire rate of 15 which means it can outshoot someone trying to hold their wall up.
The Rapid Fire SMG has the highest DPS in game with the Legendary variant dealing 255 Damage Per Second. The second highest DPS weapon in game is the LegendaryMinigun with 252 DPS.
This is the first weapon to have 5 rarities, but all have the same texture. (The Suppressed Submachine Gun was technically the first but the Epic and Legendary were Spy Games Exclusives and the Common variant was vaulted.)
This is also the second weapon to have a higher magazine size depending on the rarity. The first was the Infantry Rifle, and the third was the Charge Shotgun.
This page was last edited on 21 October 2020, at 13:05.
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