Ranged Weapons

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Ranged Weapons include all types of firearms and several laser-based ranged Weapons. All ranged weapons except Explosive Weapons consume Ammunition during use. The Soldier class specializes in using ranged weapons, with their signature skill Debilitating Shots making enemies vulnerable to more damage once hit by their ranged attacks. Ranged weapons are categorized into 5 subclasses: Assault Rifles, Shotguns, Pistols, Sniper Rifles, and Explosive Weapons.


Ranged Weapons Mechanism[edit | edit source]

Scopes[edit | edit source]

Aim Down Sights[edit | edit source]

Reticles[edit | edit source]

Hipfire[edit | edit source]

Types of Ranged Weapons[edit | edit source]

Assault Rifles[edit | edit source]

Assault Rifles are weapons that are well-balanced and versatile, mostly having medium to high Fire Rate, good Accuracy and Reload Speed, and good damage at medium range. These weapons suit many combat situations and are well suited for Soldiers to apply their Vulnerability debuff.

Types of Assault Rifles include:

Shotguns[edit | edit source]

Shotguns are specialised for close range, due to how their damage is spread in a cone-shaped AoE instead of focused on a single target. Most of them have a very high burst damage at short range while sacrificing Fire Rate, Magazine Size, and Reload Speed, though some maintain more of a balance between stats to enable continuous damage.

Types of Shotguns include:

Pistols[edit | edit source]

Pistols are non-specialized weapons which have great variations in their stats among different pistol types. Some have a higher Fire Rate with easier operation, similar to Assault Rifles, while others are slower but precise and pack a big punch, similar to Sniper Rifles.

Types of Pistols include:

Sniper Rifles[edit | edit source]

Sniper Rifles are precision firearms with high damage and very high accuracy. The scoped types allow the player to zoom and hit far-away targets with ease, making this weapon type best suited for long range. As a downside, most of them have a lower Fire Rate, Magazine Size, and Reload Speed, making them less suitable for handling multiple targets at medium and short range.

Types of Sniper Rifles include:

Explosive Weapons[edit | edit source]

Explosive weapons deal explosive AoE damage where they are shot. They are unique among firearms, in the sense that they do not consume actual ammunition, but instead consume a large amount of durability with each use, making them relatively expensive and balancing out their massive long-range burst damage capability, though this is somewhat counteracted by their low crafting cost. For that reason, these weapons are mostly reserved for special circumstances such as for fighting massive hordes of enemies or for quickly eliminating Smashers.

Types of Explosive Weapons include:


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List of Ranged Weapons

Assault Rifles

Auto Rifles Burst Rifles Doubleshot Rifles LMG Rifles Semi-Auto Rifles Single-Shot Rifles Surgical Rifles Rayguns Scoped Assault Rifle/ko Scoped Assault Rifle/es Light Machine Gun

Pistols

Auto Pistols Heavy Auto Pistols Bolt Revolvers Dragon Pistols Firecracker Pistols Handcannon Pistols Rapid Fire Pistols Semi-Auto Pistols Six Shooters Energy Pistols Semi-Auto Handcannons Pistol/ko Suppressed Pistol/ko Suppressed Pistol/es Pistol/es

Shotguns

Auto Shotguns Break Action Shotguns Heavy Shotguns Pump-Action Shotguns Tactical Shotguns Precision Tactical Shotguns Over-Under Shotguns Semi-Auto Shotguns Pump Shotgun/ko Pump Shotgun/es

Sniper Rifles

Laser Sniper Standard Scoped Sniper Bolt-Action Sniper Scoped Bolt-Action Sniper Shredder Sniper Standard Sniper Triple-Shot Sniper Bolt-Action Sniper Rifle/ko Semi-Auto Sniper Rifle/ko Bolt-Action Sniper Rifle/es Semi-Auto Sniper Rifle/es Auto Sniper Bolt-Action Sniper Rifle/fr Semi-Auto Sniper Rifle

Explosive Weapons

Rocket Launchers M80 Bottle Rocket Grenade Launchers Stink Bomb Port-a-Fort Impulse Grenade Remote Explosives Clinger

Changes[edit | edit source]

Patch 5.20 (August 7, 2018)
Weapons + Items
  • The Aim Down Sights reticle for the Break shotgun now more closely resembles the hipfire reticle.
Gameplay
  • Adjusted all cameras to provide better consistency between Aim Down Sight and hip fire.

Patch 3.5 (April 11, 2018)

  • Enabled environmental damage for ranged weapons.
    • Percentage of damage done to the environment varies by weapon.
    • Environmental damage scaling for ranged weapons should remain consistent relative to the health of the environment, taking into account the rarity and alterations on the weapon.
      • NOTE: Environmental damage increases with tier and rarity only and is not multiplied through Offense.
    • Ranged weapons can not damage structures you or your team have built.
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