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This article is about the special missions with modifiers that appear in Save the World. For the Save the World event, see Mutant Storms (event).
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Mutant Storms are Missions that appear on the Mission select screen for a limited time. They are marked by a number of modifiers, offer increased Rewards, and often feature the appearance of Mini-Bosses. Visually, Mutant Storms differ from regular Missions by the purple cloud that surrounds the Mission type icon.
Monster modifiers have a red background, and feature buffs to Monster strength and abilities, or debuffs to Player strength and abilities.
Icon
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Modifier
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Explanation
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Acid Pools
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Enemies have a chance to leave a damaging pool on the ground when they die.
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Enraged
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When enemies are near death, they become enraged, dealing more damage.
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Epic Mini-Boss
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An Epic Mini-Boss may appear in this area.
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Exploding Deathburst
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Basic husks explode when killed, damaging players and buildings in the area.
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Fire Storm
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Changes all elemental enemies to fire.
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Frenzied Deathburst
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When enemies die, they grant nearby enemies a brief movement and attack speed increase.
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Healing Deathburst
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Enemies burst when killed, healing nearby enemies.
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Ice Storm
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Changes all elemental enemies to water.
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Lightning Storm
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Changes all elemental enemies to nature.
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Metal Corrosion
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Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
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Quickened
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Enemies gain movement speed for a time after taking damage.
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Ricochet
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Ranged Damage to enemies is bounced back to attacking Heroes. Only appears on Mini-Bosses.
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Shared Hero Damage
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Whenever a player loses health, allies suffer damage equal to a percentage of that amount.
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Slowing Attacks
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Whenever a player is struck by a melee attack, they move more slowly for a short time.
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Slowing Pools
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Enemies have a chance to leave a slowing pool on the ground when they die.
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Smoke Screens
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Enemies have a chance to create a smokescreen when they die, granting enemy damage resistance to ranged attacks.
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Tank
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The affected enemy is much tougher and has innate damage resistance. Only appears on Mini-Bosses.
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Uncharted Enemies
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Enemies don't show up on the minimap.
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Wall Weakening
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Buildings become increasingly vulnerable to damage for a short time after they are attacked.
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Player modifiers have a blue background, and feature buffs to Player strength and abilities, or debuffs to Monster strength and abilities.
Icon
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Modifier
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Explanation
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Adept Abilities
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Hero abilities do more damage.
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Adept Constructors
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Constructors do more damage.
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Adept Ninjas
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Ninjas do more damage.
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Adept Outlanders
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Outlanders do more damage.
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Adept Soldiers
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Soldiers do more damage.
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Building Constructors
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Build, Upgrade, and Repair costs reduced for Constructors.
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Concussive Shieldbreak
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When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
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Focused Ninjas
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Ninja ability cool downs and energy costs are reduced.
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Hardware Constructors
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Constructors do more damage and crit more often with Hardware weapons.
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Headshot Soldiers
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Soldiers do more damage with Assault Rifles when scoring head shots.
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Knockback Melee Attacks
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Player melee attacks do increased knockback.
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Leaping Ninjas
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Ninjas jump higher and can Mantis Leap more often.
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Melee Life Leech
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Heroes heal by a percentage of the melee damage they deal.
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Powerful Assault Rifles
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Assault Rifles do more damage
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Powerful Axes and Scythes
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Axes and Scythes do more damage.
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Powerful Energy Attacks
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Player energy attacks do more damage.
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Powerful Explosives
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Explosive weapons do more damage.
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Powerful Pistols
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Pistols do more damage.
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Powerful Shotguns
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Shotguns do more damage.
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Powerful Sniper Rifles
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Sniper Rifles do more damage.
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Powerful Swords and Spears
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Spear and Sword weapons do more damage.
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Powerful Traps
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Traps hit harder, fire more often, and last longer.
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Sword Ninjas
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Ninjas do more damage and crit more often with swords.
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Upgraded Outlanders
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Outlanders can carry more Fragments, and their abilities deal more damage.
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Well-Drilled Soldiers
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Soldier ability cool downs and energy costs are reduced.
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