Missions

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Missions are the core gameplay element of Save the World. Each mission has a main objective and a variety of side objectives. Entering a mission is the only way to gather resources, complete Quests, and use Weapons, Traps, Heroes, and Defenders.

Mission Difficulty[edit | edit source]

Depending on a player's progression through the main Quest path in Save the World, it is possible that some available missions will have a higher recommended Power Level than the player currently possesses. Conversely, a player may have a Power Level much higher than what is recommended for the Mission. The difficulty of missions in relation to Power Level is visualized by skulls in the Mission selection screen.

Icon Explanation
Mission lock icon.png This lock you can not get mission is __ levels above recommended Power Level.
Black difficulty skull icon.png Mission not available.
Green difficulty skull icon.png Mission is within recommended Power Level.
Yellow difficulty skull icon.png Mission is __ levels above recommended Power Level.
Orange difficulty skull icon.png Mission is __ levels above recommended Power Level.
Red difficulty skull icon.png Mission is __ levels above recommended Power Level.

On 5.10 Update, missions in Canny Valley and Twine Peaks have new Required Power Ratings. The leader of the party must be at or above the Required Power Rating before the party can join a Mission of the listed recommended Power Rating. This requirement applies to Mission Alerts as well as normal missions and does not apply to Storm Shield Defenses.

Recommended Mission Power Rating Required Homebase Power Required Homebase Power (Group Mission)
46 40 40
52 40 46
58 46 52
64 52 58
70 58 64
76 70 70
82 70 76
88 76 82
94 82 88
100 88 94

Mission Types[edit | edit source]

Missions are defined by the Mission Task, or what the player will be expected to do in order to complete the Mission. This differs from the numerous Side Objectives available during Missions, which may satisfy some Quest requirements but do not lead to Mission completion. Some Missions are only available when featured during Events.

Mission controls were also introduced in 5.10 Update, a system for mission activation and voting. it replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location. Currently, mission controls are effective in Retrieve the Data and Ride the Lightning missions.

Normal Missions[edit | edit source]

Quest Progression[edit | edit source]

Main Quests

Event Quests

Mission Modifiers[edit | edit source]

Main article: Mutant Storms

Some Missions on the Mission selection screen may appear to be engulfed in a purple cloud. These missions are Mutant Storms and feature a variety of modifiers, the number of which increases greatly as the player progresses through the game. These modifiers may be negative with an icon on a red background, boosting enemies, or positive with a blue background, boosting players. Mutant storms only appear for a limited time and usually offer increased Rewards.

Mission Control[edit | edit source]

Mission control is a system for mission activation and voting that replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location. Voting to start the mission is only required until mission ready timer ends and is set to 10 minutes. It currently applies to the following missions:

Rejoin[edit | edit source]

Victory/Defeat Sequence[edit | edit source]

Changes[edit | edit source]

Patch 5.20 (August 7, 2018)
Missions + System
  • Mission Control has been added to Fight the Storm, Deliver the Bomb, Repair the Shelter, Evacuate the Shelter, and Launch the Rocket.
    • Now all difficulty increases and mission start will require votes.
    • Voting to start the mission is only required until mission ready timer ends, currently set to 10 minutes.
Bug Fixes
  • Fixed an issue where rejoin was unavailable after crashing out of a session.
  • Fixed an issue where players were unable to rejoin after hard closing the game.
  • Fixed some animation issues in the Mission Activation panel.

Patch 5.10 (July 24, 2018)

Missions + System
  • Missions in Canny Valley and Twine Peaks have new Required Power Ratings
    • The leader of your party must be at or above the Required Power Rating before your party can join a Mission of the listed recommended Power Rating.
    • This requirement applies to Mission Alerts as well as normal missions. It does not apply to Storm Shield Defenses.
  • New Mission Control
    • We’ve begun implementing a new system for mission activation and voting. For now, we've added it to Retrieve the Data and Ride the Lightning missions. This new system replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location.
    • In games with more than one player, increasing difficulty requires a majority vote.
    • In Ride the Lightning games with more than one player, starting the mission before the mission ready timer has expired also requires a majority vote.  The default time for mission ready is currently set to 10 minutes.
    • Ride the Lightning mission will now show the storm direction on locating Lars's van instead of on depositing BluGlo.


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