Missions

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Missions are the core gameplay element of Save the World. Each mission has a main objective and a variety of side objectives. Entering a mission is the only way to gather resources, complete Quests, and use Weapons, Traps, Heroes, and Defenders.

Mission Difficulty[edit | edit source]

Depending on a player's progression through the main Quest path in Save the World, it is possible that some available missions will have a higher recommended Power Level than the player currently possesses. Conversely, a player may have a Power Level much higher than what is recommended for the Mission. The difficulty of missions in relation to Power Level is visualized by skulls in the Mission selection screen.

Icon Explanation
Mission lock icon.png This lock you can not get mission is __ levels above recommended Power Level.
Black difficulty skull icon.png Mission not available.
Green difficulty skull icon.png Mission is within recommended Power Level.
Yellow difficulty skull icon.png Mission is __ levels above recommended Power Level.
Orange difficulty skull icon.png Mission is __ levels above recommended Power Level.
Red difficulty skull icon.png Mission is __ levels above recommended Power Level.

Mission Power Level Restriction[edit | edit source]

v5.10 Changes[edit | edit source]

On 5.10 Update, missions in Canny Valley and Twine Peaks have new Required Power Ratings. The leader of the party must be at or above the Required Power Rating before the party can join a Mission of the listed recommended Power Rating. This requirement applies to Mission Alerts as well as normal missions and does not apply to Storm Shield Defenses.

Recommended Mission Power Rating Required Homebase Power Required Homebase Power (Group Mission)
46 40 40
52 40 46
58 46 52
64 52 58
70 58 64
76 70 70
82 70 76
88 76 82
94 82 88
100 88 94

v6.10 Changes[edit | edit source]

On 6.10 Update, the minimum power ratings on missions are now enforced depending on the privacy setting of the party with the following conditions:

  • If the match is set to “Public” then the lowest power rating in the party (ignoring any party boost) will determine which missions are available and which are locked.
  • If the match is set to “Private” or “Friends Only” then the group leader’s personal power rating is used instead.

This prevents low-level players from being brought up into public high-level missions where they cannot contribute fully to the group, while maintaining the ability for friends to privately play together in high-level areas if they choose.

Plankerton missions including Storm Shield Defense missions now have a minimum personal power rating requirements.

Recommended Power Rating Minimum Power Rating (Normal Mission) Minimum Power Rating (Group Mission)
19 15 15
23 15 19
28 19 23
34 23 28
40 28 34

Mission Types[edit | edit source]

Missions are defined by the Mission Task, or what the player will be expected to do in order to complete the Mission. This differs from the numerous Side Objectives available during Missions, which may satisfy some Quest requirements but do not lead to Mission completion. Some Missions are only available when featured during Events.

Mission controls were also introduced in 5.10 Update, a system for mission activation and voting. it replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location. Currently, mission controls are effective in Retrieve the Data and Ride the Lightning missions.

Normal Missions[edit | edit source]

Quest Progression[edit | edit source]

Main Quests

Event Quests

Mission Modifiers[edit | edit source]

Main article: Mutant Storms

Some Missions on the Mission selection screen may appear to be engulfed in a purple cloud. These missions are Mutant Storms and feature a variety of modifiers, the number of which increases greatly as the player progresses through the game. These modifiers may be negative with an icon on a red background, boosting enemies, or positive with a blue background, boosting players. Mutant storms only appear for a limited time and usually offer increased Rewards.

Mission Control[edit | edit source]

Mission control is a system for mission activation and voting that replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location. Voting to start the mission is only required until mission ready timer ends and is set to 10 minutes. It currently applies to the following missions:

Mission Alerts[edit | edit source]

Rejoin[edit | edit source]

Victory/Defeat Sequence[edit | edit source]

Changes[edit | edit source]

6.30 Patch Notes (November 14, 2018 )
Missions + Systems
  • Adjusted quest and mission flow in Stonewood and Plankerton.
  • Added, removed, and tweaked quests to account for Front End redesign.
  • These now grant many of the squad slots and feature unlocks that were previously found in the Skill Tree.
  • Players who have already progressed past these quests will receive a Giftbox containing these new rewards.
  • New characters, quests, narrative, and better pacing during the earlier portions of the game.
  • Added new Landmark Zones and Missions
  • Build Off!
  • Plank Harbor
  • Steel Icarus
  • Readjusted the combat length in the initial Stonewood Missions.
  • Added random storm lightning strikes/mini-encounters in most zones and missions.
  • We’ve removed the “Mission Expires in” text from the Hex map. It will now only show “Time Remaining:” and the number associated with it.
  • New primary mission “Refuel the Homebase” replaces the “BluGlo Siphon” secondary mission.
  • The ambient BluGlo density in Plankerton has been brought up to compensate for the removal of the Siphon secondary mission.
Bug Fixes
  • Players should no longer get stuck waiting with no HUD after completing a mission.
  • If experiencing a network error, the player should see “Waiting for rewards results…” in the rewards screen instead.

6.22 Patch Notes (November 6, 2018, November 6, 2018 )
Bug Fixes
  • Fixed issues with Frontend reward music not playing consistently.

6.21 Patch Notes (November 1, 2018, November 1, 2018 )
Missions + Systems
  • The Volcanic and Vortex modifiers can now appear on mini-bosses.
  • The Vortex modifier allows the enemy to use a bolt of energy to pull heroes towards it.
  • The Volcanic modifier causes the ground to rupture under a player, exploding for huge damage.
  • Adjusted the Mutant Storm mission table to assure only one of the three modifiers could possibly appear in a mission.
  • Acid Pools, Smoke Screens, and Slowing Pools.
  • The Frenzied Deathburst modifier now applies an increase to enemy attack damage as well as a speed increase.


Audio
  • Added sound updates for vote system with Mission Control.

6.10 Patch Notes (October 16, 2018 )
Missions + Systems
  • Power Level Restrictions
  • The minimum power ratings on missions are now enforced depending on the privacy setting of your party.
  • If your match is set to “Public” then the lowest power rating in your party (ignoring any party boost) will determine which missions are available and which are locked.
  • If your match is set to “Private” or “Friends Only” then the group leader’s personal power rating is used instead.
  • This prevents low-level players from being brought up into public high-level missions where they cannot contribute fully to the group, while maintaining the ability for friends to privately play together in high-level areas if they choose.
  • All Plankerton missions now have a minimum personal power rating requirement.
  • All Storm Shield Defense missions in Plankerton and above now have minimum personal power rating requirements.
  • Rebalanced the reward points granted by Missions relative to the average length and difficulty of the mission type.
  • This results in high-level end of mission “treasure chests” being harder to achieve in certain mission types, especially without bonus objectives.
  • To offset this we increased the amount of rewards given per point, effectively increasing mission rewards for the majority of mission types.
Bug Fixes
  • Models that were intended to be invisible will no longer appear in-game.
  • Mega Alerts now have a chance to include the Nature Element modifier.
  • Fixed an issue where some mission types had their rewards incorrectly limited.
  • This issue resulted in many optional mission objectives increasing the “treasure chest” level displayed at the end of the mission, without increasing the actual rewards granted to the players.

5.40 Patch Notes (September 6, 2018 )
Mission + Systems
  • New Mega Alerts now show up on all group missions.
  • A Mega Alert combines Elemental Storms with Mutant Storm modifiers, and has a Miniboss too!
  • They may grant XP, evolution materials, perk materials, schematics or survivors.
  • The amounts granted are considerably higher than normal Mission Alerts
  • These rewards can be earned 3 times every 24 hours.
  • Ride The Lightning and Launch The Rocket now use direction-based spawning.
  • The direction the enemies approach from will change at each stage.
  • Compensation for missing mission rewards
  • Due to recent problems with missions failing to grant rewards upon completion we are doing a round of compensation for all players.
  • Players will receive hero/schematic/survivor XP, evolution materials, perk materials, and gold, with amounts scaled based on their account progression.
  • Additional resource grants will be rolled out to affected players shortly after update 5.40, scaled based on the number of missions, and difficulty of the missions, completed that failed to grant rewards.
  • Players will also receive a complimentary Smorgasbord Llama, which can be opened from the Loot tab.
  • The difficulty of normal missions in Plankerton, Canny, and Twine have been reduced.
  • The number of enemies spawned will be lower, and the encounters will be less likely to spawn more difficult types of enemies.
  • This affects these missions when set to 1, 2, or 3 player difficulty (via BluGlo)
  • Pacing for these missions has been adjusted to allow for more peaks and valleys during the encounter.
Bug Fixes
  • Fixed several issues related to missions failing to grant rewards
  • The initial encounter in Evacuate the Shelter missions will no longer be endless in cases where a player reached the shelter before Ray’s dialog was complete.
  • Fixed issue for timer and success sound cues playing during the Defeat sequence.
  • Fixed issue with game sounds playing over Victory sequence.

1.2 Patch Notes (July 20, 2017 )
General
  • Fixed the Leave Mission button not abandoning a mission if it was clicked while in the pre-game lobby

Patch 5.20 (August 7, 2018)

Missions + System
  • Mission Control has been added to Fight the Storm, Deliver the Bomb, Repair the Shelter, Evacuate the Shelter, and Launch the Rocket.
    • Now all difficulty increases and mission start will require votes.
    • Voting to start the mission is only required until mission ready timer ends, currently set to 10 minutes.
Bug Fixes
  • Fixed an issue where rejoin was unavailable after crashing out of a session.
  • Fixed an issue where players were unable to rejoin after hard closing the game.
  • Fixed some animation issues in the Mission Activation panel.

Patch 5.10 (July 24, 2018)

Missions + System
  • Missions in Canny Valley and Twine Peaks have new Required Power Ratings
    • The leader of your party must be at or above the Required Power Rating before your party can join a Mission of the listed recommended Power Rating.
    • This requirement applies to Mission Alerts as well as normal missions. It does not apply to Storm Shield Defenses.
  • New Mission Control
    • We’ve begun implementing a new system for mission activation and voting. For now, we've added it to Retrieve the Data and Ride the Lightning missions. This new system replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location.
    • In games with more than one player, increasing difficulty requires a majority vote.
    • In Ride the Lightning games with more than one player, starting the mission before the mission ready timer has expired also requires a majority vote.  The default time for mission ready is currently set to 10 minutes.
    • Ride the Lightning mission will now show the storm direction on locating Lars's van instead of on depositing BluGlo.