Light Machine Gun (Battle Royale)

From Fortnite Wiki
Jump to: navigation, search
Light Machine Gun
HackSAW icon.png
Category Battle Royale Weapons
Introduced Patch 3.5.2
Vaulted Patch 6.00

Light Machine Gun is an Assault Rifle in Battle Royale. It is available in Rare and Epic variants. It uses Medium Bullets.

The Light Machine Gun was added to the Vault on Patch 6.00 making it exclusively available in Creative, It was vaulted because it can tear through any structures including metal builds, making them overpowered. However during the 14 Days of Summer event on June 24th, 2019. The Light Machine Gun was unvaulted for 24 hours and was the first weapon ever to be unvaulted for the event.

The weapon was an Assault Rifle during Season 3 and 4, but was changed to no classification in Seasons 5-7. After a while, the community though this weapon was actually an SMG or a Machine Gun like the Minigun. However, on the initial patch of Season 8, the Light Machine Gun was finally classified as an Assault Rifle.

In Patch 13.0, it's Headshot Damage Multiplier was demoted from 2x to 1.5x.

(Now dealing only 37/39 instead of 50/52)

Stats[edit | edit source]

Light Machine Gun
HackSAW icon.png
Bullet Type Medium bullets icon.png
DPS 200
Damage 25
Fire Rate 8
Magazine Size 100
Reload Time 5
Structure Damage 25
Light Machine Gun
HackSAW icon.png
Bullet Type Medium bullets icon.png
DPS 208
Damage 26
Fire Rate 8
Magazine Size 100
Reload Time 4.7
Structure Damage 26

Strategy[edit | edit source]

  • The high capacity of 100 bullets in a single magazine and a high rate of fire makes the Light Machine Gun favorable at close ranges. At medium ranges, it is advised to fire the gun in bursts of 5-8 rounds as unloading your entire clip will waste a lot of ammunition from the poor long-term accuracy.
  • It is good to have a backup weapon, as the Light Machine Gun possesses a lengthy reload time of 5 and 4.75 seconds for the Rare and Epic variants, respectively.
  • The Light Machine Gun is very effective at destroying weak defenses or walls that are immediately placed by another player.
  • During Duo or Squad matches, the Light Machine Gun can be used to suppress a target while your teammates flank them, or by assisting someone who is in a hurry.

Availability[edit | edit source]

Chapter 1[edit | edit source]

Rarities/Ways to Obtain Chest Floor Loot

The gun is still not available in Chapter 2.

Changes[edit | edit source]

Patch Notes[edit | edit source]

7.20 Patch Notes (January 21,2019)
Weapon + Items
  • Suppressed Submachine Gun, Remote Explosives, Smoke Grenade, Light Machine Gun, Sneaky Snowman, Revolver and Semi-Auto Sniper added to Creative mode.

6.00 Patch Notes (September 27, 2018)

Weapon + Items
  • Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
    • All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.
      • The Light Machine Gun and Remote Explosives eventually got removed from Playground Mode.

4.3 Content Update (June 5, 2018)

  • Damage fall-off vs. structures removed for Rifles, SMGs, Pistols, and LMGs.

Vault Log[edit | edit source]

Update/Patch Vault Unvault
6.0 Rare & Epic

Trivia[edit | edit source]

  • The Light Machine Gun is based off of the FN Herstal Minimi LMG, designated in the U.S. Army as the M249 LMG.
  • The Light Machine Gun is listed as an Assault Rifle. This is may be because the Assault class is the closest thing to a machine gun class. Many players were confused if it was an SMG, but Season 8 fully categorized the weapon as an Assault Rifle.
    • It sounds reasonable because the LMG Rifle in Save the World is also an Assault Rifle.
  • During the 14 Days of Summer event, the Light Machine Gun was unvaulted for the first day. There were a lot of people who started to use this weapon a lot, very similar to when the Tactical Submachine Gun was unvaulted for the event as well.
  • This gun has the highest magazine size out of any gun, at 100. Because you can only carry 999 other Medium Bullets, you can potentially carry 1,099 bullets with this gun. This also means, despite having a fire rate of 8, it takes 12.5 seconds to exhaust 1 clip, making it very controllable in this sense. This also means, that it does 2500/2600 damage per clip if you land all 100 body shots. It used to do 5000/5200 per clip assuming you landed all headshots but now is 3700/3900.