Light Machine Gun

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Disambig.png This article is about the Save the World weapon. For the Battle Royale version, see Light Machine Gun (Battle Royale).

Light Machine Gun
Light machine gun icon.png
Description
Assault Weapon: Light Machine Gun. A heavy weapon with high damage, an extreme rate of fire, and a huge magazine size. Very inaccurate unless aiming down sights from a fixed position, and firing in short bursts.
Details
Rarity Rare
Class Assault Rifles
Weapon Type LMG Rifles
Bullet Type Medium bullets icon.png Medium Bullets
Requires
10x Blast powder icon.png
18x Mechanical parts icon.gif
1x Rotating gizmo icon.png
5x Ore icon.gif

Light Machine Gun
Light machine gun icon.png
Description
Assault Weapon: Light Machine Gun. A heavy weapon with high damage, an extreme rate of fire, and a huge magazine size. Very inaccurate unless aiming down sights from a fixed position, and firing in short bursts.
Stats
Damage 50
Critical Hit Chance 5%
Critical Hit Damage +50%
Fire Rate 12
Magazine Size 100
Range 4096
Headshot Multiplier +25%
Durability 190
Reload Time 4
Ammo Cost 1
Impact 46

Light Machine Gun is a Rare LMG Rifle in Save the World. It is fully automatic and uses Medium Bullets.

Other Versions[edit | edit source]

Availability[edit | edit source]

Light Machine Gun is available from the Vindertech Store in all Basic and Daily Llama Piñatas that include ranged weapons. It may also be available as non-featured loot in Event Piñatas.

Trait Synergies[edit | edit source]

Light Machine Gun works with and benefits from the following Hero Traits:

Icon Name Class Description
Advanced tactics icon.png Advanced Tactics Soldier Ranged weapon damage increased by 10%. Health increased by 10%.
Ammo recovery icon.png Ammo Recovery I Soldier Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Ammo recovery icon.png Ammo Recovery Soldier Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Assault crit damage icon.png Assault Crit Damage Soldier Increase assault weapon critical hit damage by 36%/54%/72%.
Assault damage icon.png Assault Damage Soldier Increases assault weapon damage by 24%.
Debilitating shots icon.png Debilitating Shots Soldier Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.
Enduring machine icon.png Enduring Machine Constructor Your weapon takes 60% less durability damage while on BASE.
Explosive rounds icon.png Explosive Rounds Soldier Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius.
Eye on the prize icon.png Eye on the Prize Outlander Every 15 headshot kills grants 1 Charge Fragment.
First assault icon.png First Assault Soldier The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch.
Fragment generation icon.png Fragment Generation Outlander Every 60 kills grant 1 Charge Fragment.
Grenade generation icon.png Grenade Generation Soldier Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill.
I love to reload! icon.png I Love to Reload! Soldier Reloading the equipped weapon increases run speed by 30% for 3 seconds.
Improved headshots icon.png Improved Headshots Soldier Increases headshot damage multipler of ranged weapons by 13%/20%/27%.
In a pinch icon.png In a Pinch Soldier Increases weapon reload speed by 35% if the magazine is empty.
Locked and reloaded icon.png Locked and Reloaded Soldier After reloading, rate of fire is increased by 25% for 5 seconds.
Make it rain icon.png Make It Rain Soldier Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds.
Precision handling icon.png Precision Handling Outlander Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading.
Quick clip icon.png Quick Clip Soldier Increases reload speed by 30%.
Start up icon.png Start Up Soldier Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
Steady aim icon.png Steady Aim Soldier Reduces recoil by 29%.
Survivalist icon.png Survivalist Soldier Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health.
There are many like it... icon.png There Are Many Like It... Soldier Your weapon takes 45% less durability damage while affected by War Cry.
War cry icon.png War Cry Soldier Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 45% more damage and 30% attack speed for ranged weapons and 45% more damage and 20% attack speed for melee weapons.
Waste not want not icon.png Waste Not Want Not Soldier Increases ammo capacity of all weapons by 40%.

Trivia[edit | edit source]

  • The weapon and its variants resemble the M60 machine gun. Opposed to the in-game version, the real gun is classed as a Medium/General Purpose Machine Gun, though lighter variants also exist.
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