Infantry Rifle is an Assault Rifle in Battle Royale. It is available in Common, Uncommon, Rare, Epic, and Legendary variants. It uses Medium Bullets and has a head shot multiplier of 2.0x. The Infantry Rifle is 100% accurate when aiming down sights and deals great damage, but has a limited magazine size of 8 or 10 and is not fully automatic.
The Infantry Rifle is based on the M1 Garand, due to its ping when the last shot is fired and the appearance of the weapon. All variants of the Infantry Rifle could be found from floor loot, Chests, and Vending Machines. It's Legendary variant could also be found in Supply Drops.
It used to be available in Common, Uncommon, and Rare variants. However, Patch 8.10 removed its Common variant, and Patch 8.40 added its Epic and Legendary variants. Its Legendary variant used to be found in Buried Treasure, but that item has since been removed from the game files on the initial patch of Season 9.
In 10.00 Content Update, the Common variant was unvaulted, but can only be found in Tilted Town. The Common variant was vaulted again with the removal of Tilted Town in the Batman Update.
All variants of the Infantry Rifle have been vaulted in Patch 11.0. It was vaulted to clear space for the unvaulting of the Burst Assault Rifle, also because the Uncommon and Rare variants were not used a lot & the Epic and Legendary were overpowered.
All variants of the Infantry Rifle has been unvaulted for the Winterfest event on both December 22, 2019 and January 3, 2020 for 24 hours. Following the Stink Bomb and Drum Gun, this is the fifth and 17th weapon to be unvaulted for the event.
The Infantry Rifle can be used in an Upgrade Bench to get a higher rarity.
Remember that the trigger must be un-pressed and re-pressed to fire each shot. Simply holding down will not work.
Those with good consistent aim should use the Infantry Rifle. It is a hitscan weapon, meaning its shots travel instantly, which is also 100% accurate when aiming down sights and has a fast fire rate of four bullets per second.
The Infantry Rifle does excellent damage, with the Rare variants and above being able to eliminate a full-shielded enemy in five shots.
Its magazine size of 8-10 prevents it from being good at destroying materials efficiently, and it requires reloading quite often.
Compared to the Heavy Assault Rifle, it has a slower fire rate, fewer bullets in the magazine and not automatic, but is more accurate and deals more damage.
While this doesn't deal the most damage of all the Assault Rifles in Fortnite (exactly like the MythicHeavy AR), it deals more damage than the same rarity of it, meaning that it also is a bit more capable in mid-range combat than the Heavy, assuming the player is extremely skilled with this weapon.
This is the first weapon which has, with regards to rarity, variable magazine capacity. The Common,Uncommon and Rare variants have a clip size of 8, while the Epic and Legendary variants have a magazine size of 10.
The Infantry Rifle used to fire fast-moving projectiles similarly to a Sniper Rifle, and it used to do 41/43/45 damage. It was later changed to have zero travel time but had its damage reduced to 42/40, and later 40/38
The Infantry Rifle resembles an American M1 Garand Semi-auto Rifle Used During WWII. The Epic and Legendary variants resemble the American MK14 EBR and the SCAR SSR.
The Infantry Rifle used to be one of the strongest assault rifles in the game dealing 45/43 damage when it used projectiles. In Patch 8.20 the rifle was converted to hitscan and its damage was changed to 42/40, but as of Patch 8.30 The damage of the Infantry Rifle was reduced even more from 42/40 to 40/38 making it dealing the same amount of damage as the Heavy Assault Rifle at the time.
This still did not surpass the old Heavy Assault Rifle, which did 44/46/48 before it had its damage reduced.
In Patch 8.40, the Epic and Legendary variants of the Infantry Rifle were added and deal 42/44 damage, making them one of the most powerful assault rifles in the game.
This is the third weapon to be available in all five rarities.
It is the first weapon that has variable magazine capacities depending on the variants, with 8 rounds for the Common, Uncommon, and Rare variants, and 10 rounds for the Epic and Legendary variants.
It is to be noted that the Epic and Legendary Infantry Rifles are actually using an extended magazine of 10 bullets. The original mag for the weapons was actually 8 rounds.
There is the general inaccuracy in Fortnite that the M1 Garand still makes its signature "ping!" noise even if reloaded when ammo is in the mag that is removed. In reality, the "ping!" noise is only made when the full clip is spent and ejected. When reloaded with ammo in the clip, the "ping!" noise shouldn't sound since the magazine is removed with the manual operation of the bolt, and by being physically pulled out of its slot.
This is one of the 3 weapons to have a specific rarity vaulted in this case the Common Infantry Rifle (vaulted on Patch 8.10 and unvaulted on 10.00 Content Update) but can only be found in Tilted Town, the other two weapons are the Suppressed Submachine Gun (Common variant vaulted on v5.40 and then unvaulted on v7.30) and the Bolt-Action Sniper Rifle (Legendary variant vaulted on v5.40 and then unvaulted on v9.40)
The M1's caliber isn't actually the .308 Winchester/7.62x51mm caliber in real life. In real life, the Garand uses the .30-06 "Springfield" cartridge.
This page was last edited on 8 October 2020, at 17:42.
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