Hero Perks

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Perks are passive Traits unlocked as the player Upgrades their Heroes. Unlike Abilities, these traits are always active, giving the Hero in question various permanent benefits, and unlike Bonuses, they only apply when the Hero in question is equipped as the primary Hero.

Some perks modify how an ability or another perk function, and are considered to be modifier perks.

Changes[edit | edit source]

Patch 4.0 (May 1, 2018)
  • We’ve changed how Energy-Reducing perks work in some cases in order to prevent them from reducing costs of activations to 0.
    • We now have perks which improve “Energy Efficiency” of certain actions (such as heavy attacks with melee weapons).
    • Energy Efficiency is expressed in a percentage format i.e. “Improves Energy Efficiency of Combo Attacks by 150%”.
    • The value represents the expected extra usage of the ability once the perk has been acquired.
    • Implementation has changed from a multiplier on cost to a divisor on cost.
      • I.e. - a 60% cost reduction on a 50 energy cost is analogous to a 150% increase in usage over 100 stamina.