Heavy Sniper Rifle

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Heavy Sniper Rifle
Obliterator icon.png
Details
Category Battle Royale Weapons
History
Introduced Patch 5.21
Last Adjustment Patch 12.50
Vaulted Patch 11.00, Patch 13.00

Heavy Sniper Rifle is a Sniper Rifle in Battle Royale. It is available in Epic and Legendary variants and has a head shot multiplier of 2.5x. It delivers devastating damage at the cost of having a long reload time and being very loud. It deals massive damage to buildings, able to destroy anything except metal containers in one hit. It uses Heavy Bullets. It can only be found from eliminating SHADOW Henchmen or opening SHADOW Henchmen Chests.

The Heavy Sniper Rifle was vaulted in Patch 11.0 to free up space, also probably because it was overpowered.

The Heavy Sniper Rifle was supposed to be the first weapon unvaulted on December 17, 2019 for Winterfest but was postponed due to the event being delayed a day onto December 18. However, the Heavy Sniper was eventually unvaulted on December 30, 2019 for 24 hours and was the 13th weapon to be unvaulted for the event.

The Heavy Sniper Rifle has been unvaulted on Patch 12.0, replacing the Bolt-Action Sniper Rifle. On Patch 12.1, the Heavy Sniper Rifle now can be found from SHADOW henchman's itself and the SHADOW safe chests.

In Patch 12.50, the Heavy Sniper Rifle's damage was reduced from 150/157 to 126/132. The reason why it was nerfed because if the player had 100 HP and 50 shield, they'll get one shotted instantly by both the Epic and Legendary variants. It was also very overpowered. However it still one shots builds except metal containers.

The Heavy Sniper Rifle has been vaulted on Patch 13.00 because it was still too overpowered after it's damage nerf. It was replaced by the Hunting Rifle and Bolt-Action Sniper Rifle.

Stats[edit | edit source]

Heavy Sniper Rifle
Obliterator icon.png
Details
Bullet Type Heavy bullets icon.png
DPS 41.58
Damage 126
Fire Rate 0.33
Magazine Size 1
Reload Time 4.3
Structure Damage 1050
Heavy Sniper Rifle
Obliterator icon.png
Details
Bullet Type Heavy bullets icon.png
DPS 43.56
Damage 132
Fire Rate 0.33
Magazine Size 1
Reload Time 4.1
Structure Damage 1100

Missing Variants[edit | edit source]

Heavy Sniper Rifle
Obliterator icon.png
Details
Bullet Type Heavy bullets icon.png
DPS 35.64
Damage 108
Fire Rate 0.33
Magazine Size 1
Reload Time 4.9
Structure Damage 900
Heavy Sniper Rifle
Obliterator icon.png
Details
Bullet Type Heavy bullets icon.png
DPS 37.62
Damage 114
Fire Rate 0.33
Magazine Size 1
Reload Time 4.7
Structure Damage 950
Heavy Sniper Rifle
Obliterator icon.png
Details
Bullet Type Heavy bullets icon.png
DPS 39.6
Damage 120
Fire Rate 0.33
Magazine Size 1
Reload Time 4.5
Structure Damage 1000
Heavy Sniper Rifle
Obliterator icon.png
Details
Bullet Type Heavy bullets icon.png
DPS 45.54
Damage 138
Fire Rate 0.33
Magazine Size 1
Reload Time 3.9
Structure Damage 1150

The Common & Uncommon variants will likely never be added to the game since they deal less damage than the Epic and Legendary Bolt-Action Sniper Rifle.

Former Stats[edit | edit source]

Patch 5.21 - Patch 12.50[edit | edit source]

Heavy Sniper Rifle
Obliterator icon.png
Details
Bullet Type Heavy bullets icon.png
DPS 49.5
Damage 150
Fire Rate 0.33
Magazine Size 1
Reload Time 4.275
Structure Damage 1050
Heavy Sniper Rifle
Obliterator icon.png
Details
Bullet Type Heavy bullets icon.png
DPS 51.81
Damage 157
Fire Rate 0.33
Magazine Size 1
Reload Time 4.05
Structure Damage 1100

Texture[edit | edit source]

Patch Epic Legendary
Since 5.21 Obliterator icon.png

Availability[edit | edit source]

Chapter 1[edit | edit source]

Rarity Chest Floor Loot Supply Drop
Epic
Legendary

Chapter 2, Season 2[edit | edit source]

Rarity Upgrading SHADOW Henchman Chest SHADOW Henchman
Epic
Legendary

Changes[edit | edit source]

Patch Notes[edit | edit source]

Patch 13.00 (June 17, 2020)
  • Vaulted
    • Heavy Sniper Rifle.

Patch 12.50 (April 29, 2020) "Ghost Agents have tampered with Heavy Snipers to re-tune their effectiveness. Infiltrate a Shadow Hideout to find one!"

  • Player damage reduced from 150/157 to 126/132

Patch 12.00 (February 20, 2020)

  • Unvaulted
    • Heavy Sniper Rifle

Patch 11.00 (October 15, 2019)

  • Vaulted
    • Heavy Sniper Rifle

6.02 Patch Notes (October 10, 2018 )

Weapons + Items
  • Loot drop rate adjustments
  • Increased Epic Heavy Sniper Rifle drop chance from 0.33% to 0.4%
  • Increased Legendary Heavy Sniper Rifle drop chance from 0.07% to 0.13%
  • Note: The overall number of Explosive Weapons and Snipers in a given game has not changed, however, there is a greater distribution of rarity and variants.

6.00 Patch Notes (September 27, 2018 )
Bug Fixes
  • Adjusted the timing of the Heavy Sniper reload animation to match more closely to when the bullet is reloaded.

Patch 5.21 (August 15, 2018)

Heavy Sniper added
  • Available in Epic and Legendary variants.
  • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
  • Each shot delivers devastating damage at the cost of a long reload.
  • Deals 150/157 damage to players.
    • These large rounds deal increased damage (1050/1100) to buildings.
    • Projectiles fired from the Heavy Sniper have less bullet drop in comparison to other Snipers.

Vault Log[edit | edit source]

Patch Vault Unvault
11.0 Epic & Legendary
12.0 Epic & Legendary
13.0 Epic & Legendary

Trivia[edit | edit source]

  • The Heavy Sniper Rifle is one of the only weapons in Fortnite that has a built-in muzzle brake. This Weapon and the Hand cannon are the only ones that have this feature.
  • The Heavy Sniper Rifle bears resemblance to the Barrett M82 and Hecate II Anti-Material Rifles that fire the .50 BMG cartridge.
  • The Heavy Sniper Rifle is the most powerful Sniper Rifle in the game, with its Legendary variant dealing 132 damage.
    • It is also the most powerful weapon currently in the game, with the Legendary variant dealing 330 damage on a headshot.
  • The Legendary Heavy at one point did 392 headshot damage. If someone had the Infinity Blade they would survive on 8HP, but any weapon can elim a player that low.

Gallery[edit | edit source]