Gliders (item)

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Gliders
BattleRoyaleGlider22.png
Details
Category Battle Royale Items
History
Introduced Patch 7.20
Vaulted Patch 10.00

Gliders are a Rare item in Battle Royale that allow the player to redeploy their glider midair. The player's glider can only be deployed midair by pressing their designated jump key. In large team modes, players start with 50 Gliders already in their inventory, taking up one slot. These can be replaced with stacks of 10 gliders found as loot. In all other gamemodes, players only gained this functionality by obtaining the Gliders item from floor loot or other loot sources such as chests. A player can only have one stack of Gliders in their inventory at a time, picking up another stack of Gliders with a stack already in your inventory will replace it. After depleting all the item's uses, the item will disappear from the player's inventory.

Gliders were vaulted from regular game modes on Patch 10.00 to reduce mobility, They however will still remain in big team modes such as Team Rumble, or in Creative.


Stats[edit | edit source]

Gliders
BattleRoyaleGlider22.png
Details
Max. Stack 10 (50 in Team Rumble)

Availability[edit | edit source]

The Gliders item has a chance to appear among other utility items and consumables per loot sources in the following circumstances[1]


The Gliders item has a chance to appear among all utility items and consumables in the following circumstances:



Trivia[edit | edit source]

  • The functionality of the Gliders item was originally implemented as a test feature in all gamemodes with infinite uses.
  • After mixed feedback from the community, the Glider Redeploy functionality was removed, only to be later reinstated as a Glider Redeploy item as of Patch 7.30.

Changes[edit | edit source]

Patch 10.00 (August 1, 2019)

Weapons + Items

  • Vaulted
    • Itemized Glider Redeploy (still available in large team modes)
    • Over time, we have added many mobility options, both itemized and map-based. We feel that Season X is better experienced with a reduction in mobility. As with all changes, we’ll keep a close eye on how this affects the player experience.

References[edit | edit source]