Elemental damage

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ElementalDamageChart.png

There are currently five types of Elemental damage in Save the World: Physical, Fire, Water, Nature, and Energy. These elemental damage types affect both weapons and monsters: on weapons, elemental damage is a perk and players can plan which weapons to bring into missions to use against elemental enemies; in missions, players may wish to build using a certain material to better defend against certain elemental enemy types.

Physical Damage[edit | edit source]

Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Physical 50% 50% 50% 100% 100% 100% 100%

Physical damage was added to the game in Patch 4.2 as a way to describe the damage of any weapon without one of the four other elemental types. Up until Patch 4.2, Physical was the default damage type for any weapon without an elemental damage Perk.

Traps[edit | edit source]

Fire Damage[edit | edit source]

Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Fire 67% 25% 100% 100% 200% 100% 100%

Fire damage is most useful against Nature enemies. Fire enemies do double damage to structures made of Wood.

Fire damage has the following properties:

  • Deals full damage (100%) to Nature enemies.
  • Deals regular damage (67%) to Fire enemies.
  • Deals reduced damage (25%) to Water enemies.
  • Deals double damage (200%) to wood structures.

Note: Fire enemies will inflict damage over time after hitting a player.

Weapons[edit | edit source]

Currently the following weapons deal innate fire damage:

Traps[edit | edit source]

Water Damage[edit | edit source]

Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Water 100% 67% 25% 100% 100% 200% 100%

Water damage is most useful against Fire enemies. Water enemies do double damage to structures made of Stone.

Water damage has the following properties:

  • Deals full damage (100%) to Fire enemies.
  • Deals regular damage (67%) to Water enemies.
  • Deals reduced damage (25%) to Nature enemies.
  • Deals double damage (200%) to stone structures.

Note: Water enemies will drain Shield then Energy and apply a slow when hitting a player.

Weapons[edit | edit source]

Currently the following weapons deal innate water damage:

Traps[edit | edit source]

Nature Damage[edit | edit source]

Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Nature 25% 100% 67% 100% 100% 100% 200%

Nature damage is most useful against Water enemies. Nature enemies do double damage to structures made of Metal.

Nature damage has the following properties:

  • Deals full damage (100%) to Water enemies.
  • Deals regular damage (67%) to Nature enemies.
  • Deals reduced damage (25%) to Fire enemies.
  • Deals double damage (200%) to metal structures.

Note: Nature enemies will drain Energy then Shield when hitting a player.

Weapons[edit | edit source]

Currently the following weapons deal innate nature damage:

Traps[edit | edit source]

Energy Damage[edit | edit source]

Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Energy 75% 75% 75% 100% 100% 100% 100%

Energy Damage is meant to be a good choice for use against elemental enemies when a weapon with the strong elemental type is not available, or if there are a multitude of elemental enemy types in a mission.

Energy damage deals regular damage (75%) to all elemental enemies.

Weapons[edit | edit source]

Currently the following weapons deal innate energy damage: