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ElementalDamageChart

There are currently five types of Elemental damage in Save the World: Physical, Fire, Water, Nature, and Energy. These elemental damage types affect both weapons and monsters: on weapons, elemental damage is a perk and players can plan which weapons to bring into missions to use against elemental enemies; in missions, players may wish to build using a certain material to better defend against certain elemental enemy types.

Physical Damage[]

Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Physical 50% 50% 50% 130% 100% 100% 100%

Physical damage was added to the game in Patch 4.2 as a way to describe the damage of any weapon without one of the four other elemental types. Up until Patch 4.2, Physical was the default damage type for any weapon without an elemental damage Perk.

Traps[]

Fire Damage[]

Disambig "Fire damage" redirects here. For fire damage in Battle Royale, see Fire damage (Battle Royale).
Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Fire 67% 25% 100% 100% 200% 100% 100%

Fire damage is most useful against Nature enemies. Fire enemies do double damage to structures made of Wood.

Fire damage has the following properties:

  • Deals full damage (100%) to Nature enemies.
  • Deals regular damage (67%) to Fire enemies.
  • Deals reduced damage (25%) to Water enemies.
  • Deals double damage (200%) to wood structures.

Note: Fire enemies will inflict damage over time after hitting a player.

Weapons[]

Currently the following weapons deal innate fire damage:

Traps[]

This is the best element in the game as later on in the game, there are lots of nature alerts and you should use fire element

Water Damage[]

Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Water 100% 67% 25% 100% 100% 200% 100%

Water damage is most useful against Fire enemies. Water enemies do double damage to structures made of Stone.

Water damage has the following properties:

  • Deals full damage (100%) to Fire enemies.
  • Deals regular damage (67%) to Water enemies.
  • Deals reduced damage (25%) to Nature enemies.
  • Deals double damage (200%) to stone structures.

Note: Water enemies will drain Shield then Energy and apply a slow when hitting a player.

Weapons[]

Currently the following weapons deal innate water damage:

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  • [[File:²{lc:%PAGE%}² icon.png|140px|link=%TITLE%]]
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This is the second best element in game as there are many fire enemies in game. Water element is hard to get and some modded weapons such as Jack-o-Launcher are impossible as it has fire element

Nature Damage[]

Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Nature 25% 100% 67% 100% 100% 100% 200%

Nature damage is most useful against Water enemies. Nature enemies do double damage to structures made of Metal.

Nature damage has the following properties:

  • Deals full damage (100%) to Water enemies.
  • Deals regular damage (67%) to Nature enemies.
  • Deals reduced damage (25%) to Fire enemies.
  • Deals double damage (200%) to metal structures.

Note: Nature enemies will drain Energy then Shield when hitting a player.

Weapons[]

Currently the following weapons deal innate nature damage:

Traps[]

Energy Damage[]

Damage Type vs Fire vs Water vs Nature vs Physical vs Wood vs Stone vs Metal
Energy 75% 75% 75% 100% 100% 100% 100%

Energy Damage is meant to be a good choice for use against elemental enemies when a weapon with the strong elemental type is not available, or if there are a multitude of elemental enemy types in a mission.

Energy damage deals regular damage (75%) to all elemental enemies.

Weapons[]

Currently the following weapons deal innate energy damage:

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