Defenders

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Defender icon.png

Defenders are NPC People trained to fight alongside the player during Missions. Each Defender specializes in a different weapon type, and must be equipped with a weapon of the correct type and Ammo suitable for use with that weapon before they are able to fight. They can be summoned with the Defender Post. Defenders consume 33% less ammunition and weapon durability.


Types[edit | edit source]

There are five different types of Defenders, corresponding to five common weapon subtypes.

Rifleman[edit | edit source]

Rifleman defender icon.png

The Rifleman is a defender that uses assault rifles. There are three models so far, one of them is an exclusive epic rifleman(called Jill) only available for people who bought the Super Deluxe edition of the game (or above).

Gunslinger[edit | edit source]

Gunslinger defender icon.png

The Gunslinger is a defender trained in the use of pistols, including submachine guns. There are three models so far, one of them is an exclusive epic gunslinger(called Idris) only available for people who bought the Super Deluxe edition of the game (or above).

Bruiser[edit | edit source]

Bruiser defender icon.png

The Bruisers are defenders trained in the use of melee weapons. This kind of Defender does not require ammo. There was only one model for bruisers until an event-only legendary bruiser was added (Val).

Shotgunner[edit | edit source]

Shotgunner defender icon.png

The shotgunner is trained in the use of shotguns. There are currently two models for shotgunners. Shotgunners are highly effective because their shooting range is small which makes them point-blank enemies most of the time.

Sniper[edit | edit source]

Sniper defender icon.png

The sniper, as the name implies, is trained in the use of sniper rifles. Currently there are two sniper models. Snipers can use laser rifles, crossbows, and the shotgun-snipers as well because they belong to the same base category despite showcasing very different characteristics.

See also[edit | edit source]

Changes[edit | edit source]

6.30 Patch Notes (November 14, 2018 )
Gameplay
  • Defenders no longer need to be explicitly slotted. When summoning a Defender, players can now select any of their owned Defenders.
  • The number of Defenders you can summon simultaneously is still limited by the number of Mission and Home Base Defender “slots” you have unlocked.
Bug Fixes
  • Players and defenders can now receive healing from up to 4 Cozy Campfires simultaneously.

6.22 Patch Notes (November 6, 2018 )
Bug Fixes
  • Reviving defenders will no longer leave them indestructible but unable to shoot or take any action.
  • Re-summoning a revived defender will no longer leave an invisible, indestructible copy of the defender behind.

6.10 Patch Notes (October 16, 2018 )
Bug Fixes
  • Fixed Tactical and Support hero squad perks being incorrectly applied to Defenders.

Patch 5.30 (August 23, 2018)

Mission + Systems
  • Defenders have gone to boot camp and received Defender Training! They now consume 33% less ammunition and weapon durability.

Patch 5.10 (July 24, 2018)

Weapons + Items
  • Reduced Defender XP leveling costs by 50%.
  • Reduced the evolution cost of Defenders by 50%

Patch 3.4 (March 14, 2018)

  • Defenders have had some balance adjustments:
    • Melee & Ranged Critical Chance Perks increased from 9% to 15%.
    • Melee & Ranged Critical Damage Perks increased from 24% to 54%.
    • Ranged Clip Size Perk increased from 20% to 30%.
    • Ammo Save Size Perk increased from 12% to 23%.
    • Defender Health,Shield & Shield Regen increased from 20% to 24%.
    • Melee Weapon Damage perk increased from 10% to 12%.
    • Specific Weapon Damage perks increased from 12% to 15% including:
      • Assault , Pistols, Shotguns, Snipers, Axes, Hammers, Clubs , Scythes, Spears, Swords.
  • Significantly increased Defenders' accuracy and standardized Defender firing rates for all ranged weapons.