The Damage Trap'srarity was changed into
|Category||Battle Royale Items|
|Last Adjustment||Patch 6.10|
Damage Trap is an Battle Royale and Creative. In both gamemodes, it functions exactly the same. It combines the functions of the Spike Trap, Wall Zapper, and Ceiling Zapper into a single trap that can be placed on any surface that accepts traps. When this trap is in placement mode, it will automatically swap between floors, walls, and ceilings depending on where it is placed.item available in both
Stats[edit | edit source]
Battle Royale[edit | edit source]
Former Rarity[edit | edit source]
Creative[edit | edit source]
|Retractable spikes that can be placed on almost all flat surfaces|
|Hitpoints||Varies with placement|
Availability[edit | edit source]
Damage Trap has a chance to appear among other utility items and consumables per loot sources in the following circumstances
|Class||Chest Loot||Floor Loot||Supply Drop||Supply Llama|
Damage Trap has a chance to appear among all utility items and consumables in the following circumstances:
|Rarity||Chest Loot||Floor Loot||Supply Drop||Supply Llama|
Strategy[edit | edit source]
- Traps can be placed on either floors, walls or ceilings. Traps can used in one of two ways: passively or actively.
- Passively: This method entails placing a traps on one of the aforementioned pieces and simply waiting for a player to trigger the trap.
- Actively: This method is far more difficult to pull off but is impressive when done successfully. It entails trapping the enemy in a box and then placing the trap down. It is more effective if stairs are also placed in the box to limit the enemy player’s movement thus making it harder for them to escape as well as easier to eliminate them.
Trivia[edit | edit source]
- If you are on something above or in front of a damage trap, it will not be triggered.
Changes[edit | edit source]
Notes[edit | edit source]
- 3. This trap will only have the amount of hitpoints as the surface it is placed on.