Damage Trap

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Damage Trap
Retractable floor spikes icon.png
Details
Category Battle Royale Items
History
Introduced Patch 1.6
Last Adjustment Hotfix (6 June, 2018)

Damage Trap is an Uncommon item available in Battle Royale. It combines the functions of the Spike Trap, Wall Zapper, and Ceiling Zapper into a single trap that can be placed on any surface that accepts traps. When this trap is in placement mode, it will automatically swap between floors, walls, and ceilings depending on where it is placed.[1]


trivia[edit | edit source]

  • If your on something in front or above a trap, it won’t trigger the trap

Stats[edit | edit source]

Damage Trap
Retractable floor spikes icon.png
Details
Rarity Uncommon
Damage 149
Reload Time 5.0

Availability[edit | edit source]

Damage Trap has a chance to appear among other utility items and consumables per loot sources in the following circumstances[2]

Class Chest Loot Floor Loot Supply Drop Supply Llama
Trap n/a 3.5% 100% 100%
Single Rarity n/a 67.8% n/a 67.8%

Damage Trap has a chance to appear among all utility items and consumables in the following circumstances:

Rarity Chest Loot Floor Loot Supply Drop Supply Llama
Single Rarity n/a 2.37% n/a 67.8%


Strategy[edit | edit source]

  • Traps can be placed on either floors, walls or ceilings. Traps can used in one of two ways: passively or actively.
  • Passively: This method entails placing a traps on one of the aforementioned pieces and simply waiting for a player to trigger the trap.
  • Actively: This method is far more difficult to pull off but is impressive when done successfully. It entails trapping the enemy in a box and then placing the trap down. It is more effective if stairs are also placed in the box to limit the enemy player’s movement thus making it harder for them to escape as well as easier to eliminate them.

Changes[edit | edit source]

6.10 Patch Notes (October 16, 2018 )
Bug Fixes
  • Fixed inconsistencies with the damage trap not triggering properly.

Patch 5.0 (July 12, 2018)

Bug Fix
  • Reduced trigger volume for floor Damage Trap to better match visuals and prevent triggering when standing on ledges above.

Patch 4.5 (June 27, 2018)

Bug Fixes
  • Spike traps placed on a ceiling no longer damage players on the floor above.

Hotfix (6 June, 2018)

  • Trap Damage increased from 75 to 150

Patch 4.3 (30 May, 2018)

Bug Fix
  • Traps no longer wait for the player built structure to finish building before triggering.

Patch 4.2 (May 16, 2018)

  • Decreased Damage from 125 to 75.
  • Reset Time decreased from 6 seconds to 5 seconds.

References[edit | edit source]