|This article is about the process of constructing "forts". For the player stats abbreviated "F.O.R.T.", see F.O.R.T. Stats.|
|LMB||Swing (melee), fire (ranged)|
|RMB||Heavy attack (melee), target/focus (ranged)|
|R||Reload, hold to craft ammo|
|Q||Switch between combat mode and build mode|
|E||Use/interact with object|
|234||Select weapon slot|
|RMB||Switch building material|
|R||Rotate building piece|
|F||Upgrade building piece/Repair damaged building piece|
|G||Edit building piece|
|B||Quick chat message|
Building is one of the main gameplay elements of Fortnite. It consists of building, upgrading, and repairing basic structures such as walls, floors, stairs, and roofs, as well as placement of traps, to create a functional defensive Fort. Creating structures requires basic building Materials, which are Wood, Stone, and Metal. These resources can be obtained through harvesting, found in reward packs, or from Expeditions.
Basics[edit | edit source]
Building is done by using the build menu, accessible at any time by any Class during missions by pressing Q or one of the F keys from F1 to F5. Within the Build menu, a holographic image of the structure to be built will be projected in front of your Character to indicate where it will be placed. You can switch the materials by using Right Click, and you can also modify the shape of the desired structure by pressing G.
When a new structure is placed or an existing one is modified, it starts out with about half of its full health and take a few seconds to fully form. This means that you cannot easily block off enemies by placing walls, as newly placed structures do not instantly form with full health.
Every basic structure of any shape costs 10 Wood, Stone, or Metal to build. Build time is based on HP per second, so wood builds the quickest since it has the fewest HP while metal builds the slowest since it has the most HP. Build cost, structure HP and build speed can be improved with skills, squad bonuses, and by playing certain Constructors.
If you run out of materials while building, you’ll now automatically switch to the next material with available resources. This can be turned off with the “Auto Material Change” option in the Game Settings menu.
Buildings that are not connected to another building or the world geometry will automatically collapse, which could lead to a chain reaction that destroys a majority of your base. This includes edited buildings that also meet said criteria.
Elemental damage[edit | edit source]
As you progress through the game, you need to be aware of what enemies are within the map and build accordingly, for example:
- Enemies that deal fire damage, will do additional damage to wood structures.
- Enemies that deal water damage, will do additional damage to stone structures.
- Enemies that deal nature damage, will do additional damage to metal structures.
Currently, there are no resistances to elemental damage. NPCs will either do more damage or the same as the default. The higher level you are, the more damage the NPCs will do to your buildings.
|Wood is weak against fire damage||Stone is weak against water damage||Metal is weak against nature damage|
Upgrade Cost[edit | edit source]
Upgrading can be done after unlocking the Building Upgrade Skill Tree nodes. You can upgrade structures by pressing F when they are at full health, consuming extra resources in the process. Upgraded structures have significantly higher Health, which means it can withstand more damage before being destroyed.
Each material costs the same amount of resources to build and upgrade. Within the talent trees, you can select skills that reduce the cost slightly.
|Cost||Pre Planning (trait)||Pre Planning (trait) + Building Constructors|
Repairing[edit | edit source]
Structures that have taken damage from Enemies can be Repaired at any time by pressing F. Repairing structures consume resources depending on the structure's type (e.g. Wooden walls can be repaired using Wood). As with building and modifying, the process of repairing a structure takes a few seconds to complete. The more damage a structure has taken the more it costs to repair, up to the actual build cost.
If a structure takes enough damage to be destroyed, it cannot be repaired, and must be rebuilt from scratch, requiring more resources.
Traps[edit | edit source]
Traps are various items which can be placed on floors, stairs, walls, ceilings or roofs to provide more defense or utility to a fort. These include damage traps, healing traps, and (player or enemy) movement traps. Traps can be placed by pressing default T or F5.
Building health[edit | edit source]
Each of the configurations have different amount of health points. Generally speaking the more blocks it uses within the building, the higher health it will be. The table below is able to be sorted by clicking on the headings.
WT1-3, (Wood, Tier 1-3). ST1-3 (Stone, Tier 1-3). MT1-3 (Metal Tier 1-3).
|Medium w/ door||F1||225||505||785||310||695||1080||390||880||1370|
|Triangle up / down||F1||265||600||930||390||880||1370||520||1170||1815|
|Window x1 & door||F1||265||600||930||390||880||1370||520||1170||1815|
Editing Buildings[edit | edit source]
Available Shapes[edit | edit source]
|Wall with Door|
|Wall with Window|
|Wall with two Windows|
|Wall with Window and Door|
|Half-wall with Door|
|Outer Corner Roof|
|Inner Corner Roof|
Changes[edit | edit source]
See also[edit | edit source]
Media[edit | edit source]
|Tutorial Build||Tutorial Editing||Tutorial BuildForts|
References[edit | edit source]