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Controls
Key Function
Main Controls
LMB Swing (melee), fire (ranged)
RMB Heavy attack (melee), target/focus (ranged)
R Reload, hold to craft ammo
Q Switch between combat mode and build mode
Space Jump
Shift Sprint
+ Auto Run
Shift + Auto Run (Sprint)
W
ASD
Move
MTab Open map
I Open inventory
E Use/interact with object
1 Select pickaxe
234 Select weapon slot
56 Activate Gadgets
ZXC Activate Abilities
Building
LMB Build
RMB Switch building material
R Rotate building piece
F1 Wall mode
F2 Floor mode
F3 Stair mode
F4 Pyramid mode
F5 Trap mode
T Select trap
F Upgrade building piece/Repair damaged building piece
G Edit building piece
Communication
Enter Chat
B Quick chat message
N Create note/waypoint

Building is one of the main gameplay elements of Fortnite. It consists of building, upgrading (only applies to Save the World), and repairing basic structures such as walls, floors, stairs, and roofs, as well as placement of traps, to create a functional defensive Fort. Creating structures requires basic building Materials, which are made from Wood, Stone, and Metal. These resources can be obtained through harvesting or destroying objects in both game modes. They can also be obtained by killing another player.

Basics[]

Building is done by using the build menu. Within the Build menu, a holographic image of the structure to be built will be projected in front of the character to indicate where it will be placed. Materials can be switched by using Mouse Right Click, and the shape can be also modified of the desired structure by pressing G.

When a new structure is placed or an existing one is modified, it starts out with about half of its full health and take a few seconds to fully form. It cannot easily block off enemies by placing walls, as newly placed structures do not instantly form with full health. Every basic structure of any shape costs 10 Wood, Stone, or Metal to build. Constructors only have to use 9 Wood, Stone, or Metal to build. Build time is based on HP per second, so wood builds the quickest since it has the fewest HP while metal builds the slowest since it has the most HP.

If the materials run out while building, it'll now automatically switch to the next material with available resources. This can be turned off with the “Auto Material Change” option in the Game Settings menu.[1] Buildings that are not connected to another building or the world geometry will automatically collapse, which could lead to a chain reaction that destroys a majority of the base. This includes edited buildings that also meet said criteria.

Available Shapes[]

Walls (F1)
Structure Name Footprint
Wall FPW1
Wall with Door FPW2a
FPW2b
Wall with Window FPW3a
FPW3b
Wall with two Windows Side windows
Wall with Window and Door Windowed door
Side Wall FPW10
Half-wall FPW4
Side Half-wall Side Half-wall
Half-wall with Door Half-wall with door
Fence FPW5
Side Fence FPW6
Diagonal Wall FPW7a
FPW7b
Arch FPW8
Half-arch FPW9
Floors (F2)
Structure Name Footprint
Floor Floor
3/4 Floor 3&4Fenced
2/4 Floor 2&1 Fenced
1/4 Floor 1&4 Fenced
Diagonal Diagonal
Stairs (F3)
Structure Name Footprint
Whole Stairs Stairs
Quarter-turn Stairs (L)stairs
Half-turn Stairs (U)stairs
Half-stairs Half stairs
Roofs (F4)
Structure Name Footprint
Pyramid Pyramid
Outer Corner Roof 3-4Pyramid
Side Roof 2-4Pyramid
Inner Corner Roof 1-4Pyramid
Diagonal Roof Inverted V

Editing Buildings[]

Save the World[]

Screen5

Building in Save the World

Screen6

Editing buildings in Save the World

In Save the World, building is accessible at any time by any Class during missions through default hotkeys Q or one of the F keys from F1 to F5. Build cost, structure HP and build speed can be improved with skills, squad bonuses, and by playing certain Constructors.

World Resources[]

World Resources, often called "mats" or "materials" by players, are used to build structures. Harvesting items and objects with a Pickaxe yields a different amount of World Resources, depending on the object that was destroyed.

Resources Normal Plankerton Storm Shield Defense 1 Canny Valley Storm Shield Defense 1 Twine Peaks Storm Shield Defense 1
Wood icon Wood 2000 2000 to 3000 3000 to 4000 4000 to 5000
Stone icon Stone 2000 2000 to 3000 3000 to 4000 4000 to 5000
Metal icon Metal 2000 2000 to 3000 3000 to 4000 4000 to 5000

Elemental damage[]

As you progress through the game, you need to be aware of what enemies are within the map and build accordingly, for example:[2]

  • Enemies that deal fire damage, will do additional damage to wood structures.
  • Enemies that deal water damage, will do additional damage to stone structures.
  • Enemies that deal nature damage, will do additional damage to metal structures.

Currently, there are no resistances to elemental damage. Monsters will either do more damage or the same as the default. The higher level you are, the more damage the Monsters will do to your buildings.

Wood Stone Metal
Wood Building Tier 1 Stone Building Tier 1 Metal Building Tier 1.jpg
Wood Building Tier 2 Stone Building Tier 2 Metal Building Tier 2.jpg
Wood Building Tier 3 Stone Building Tier 3 Metal Building Tier 3.jpg
Wood is weak against fire damage Stone is weak against water damage Metal is weak against nature damage

Upgrade Cost[]

You can upgrade structures by pressing F when they are at full health, consuming extra resources in the process. Upgraded structures have significantly higher Health, which means it can withstand more damage before being destroyed.

Base structure upgrade costs to level 2 and 3 are 20 and 30 resources respectively, but these can be decreased by stats and squad bonuses.

Each material costs the same amount of resources to build and upgrade.

Build Cost 1 level Upgrade Cost 2 level Upgrade Cost 3 level
Normal 10 20 30
Building Constructors (Only Constructor) 6 12 18

Repairing[]

Structures that have taken damage from Enemies can be Repaired at any time by pressing F. Repairing structures consume resources depending on the structure's type (e.g. Wooden walls can be repaired using Wood). As with building and modifying, the process of repairing a structure takes a few seconds to complete. The more damage a structure has taken the more it costs to repair, up to the actual build cost.

If a structure takes enough damage to be destroyed, it cannot be repaired, and must be rebuilt from scratch, requiring more resources.

Traps[]

Main article: Traps

Traps are various items which can be placed on floors, stairs, walls, ceilings or roofs to provide more defense or utility to a fort. These include damage traps, healing traps, and (player or enemy) movement traps. Traps can be placed by pressing default T or F5.

Building Health[]

Each of the configurations have different amount of health points. Generally speaking the more blocks it uses within the building, the higher health it will be. The table below is able to be sorted by clicking on the headings.

Defense Health indicate how much health a defense have sorted by level, material and type.[3]

Health / Cost shows how "efficient" you are in terms of getting health per resource spent.

Name Building Switchbuilding Defense Health Health / Cost
Wood Stone Metal Wood Stone Metal
Build and Upgrade F1 Lvl 1 Lvl 2 Lvl 3 Lvl 1 Lvl 2 Lvl 3 Lvl 1 Lvl 2 Lvl 3 Lvl 1 Lvl 2 Lvl 3 Lvl 1 Lvl 2 Lvl 3 Lvl 1 Lvl 2 Lvl 3
Half 1/3 Wall F1 175 400 615 210 475 735 245 555 880 17.5 20.0 20.5 21.0 23.8 24.5 24.5 27.8 29.3
1/3 Wall F1 180 415 635 225 505 785 265 600 930 18.0 20.8 21.2 22.5 25.3 26.2 26.5 30.0 31.0
Column F1 180 415 635 225 505 785 265 600 930 18.0 20.8 21.2 22.5 25.3 26.2 26.5 30.0 31.0
Half 2/3 Wall F1 215 490 765 265 600 930 370 840 1300 21.5 24.5 25.5 26.5 30.0 31.0 37.0 42.0 43.3
2/3 Wall with Door F1 225 505 785 310 695 1080 390 880 1370 22.5 25.3 26.2 31.0 34.8 36.0 39.0 44.0 45.7
Half Arch F1 230 525 810 320 730 1125 415 930 1450 23.0 26.3 27.0 32.0 36.5 37.5 41.5 46.5 48.3
2/3 Wall F1 230 525 810 320 730 1125 415 930 1450 23.0 26.3 27.0 32.0 36.5 37.5 41.5 46.5 48.3
Full Arch F1 265 600 930 390 880 1370 520 1170 1815 26.5 30.0 31.0 39.0 44.0 45.7 52.0 58.5 60.5
Wall with Door & Window F1 265 600 930 390 880 1370 520 1170 1815 26.5 30.0 31.0 39.0 44.0 45.7 52.0 58.5 60.5
Wall with 2 Windows F1 265 600 930 390 880 1370 520 1170 1815 26.5 30.0 31.0 39.0 44.0 45.7 52.0 58.5 60.5
Ramp Wall F1 265 600 930 390 880 1370 520 1170 1815 26.5 30.0 31.0 39.0 44.0 45.7 52.0 58.5 60.5
Wall with Door F1 275 615 960 405 915 1420 540 1220 1890 27.5 30.8 32.0 40.5 45.8 47.3 54.0 61.0 63.0
Wall with Window F1 275 615 960 405 915 1420 540 1220 1890 27.5 30.8 32.0 40.5 45.8 47.3 54.0 61.0 63.0
Full Wall F1 280 630 980 420 945 1470 560 1260 1960 28.0 31.5 32.7 42.0 47.3 49.0 56.0 63.0 65.3
1/4 Floor F2 175 400 615 210 475 735 245 555 880 17.5 20.0 20.5 21.0 23.8 24.5 24.5 27.8 29.3
1/2 Floor F2 215 490 765 265 600 930 370 840 1300 21.5 24.5 25.5 26.5 30.0 31.0 37.0 42.0 43.3
Diagonal F2 215 490 765 265 600 930 370 840 1300 21.5 24.5 25.5 26.5 30.0 31.0 37.0 42.0 43.3
3/4 Floor F2 230 525 810 320 730 1125 415 930 1450 23.0 26.3 27.0 32.0 36.5 37.5 41.5 46.5 48.3
Full Floor F2 265 600 930 390 880 1370 520 1170 1815 26.5 30.0 31.0 39.0 44.0 45.7 52.0 58.5 60.5
Half Stairs F3 215 490 765 265 600 930 370 840 1300 21.5 24.5 25.5 26.5 30.0 31.0 37.0 42.0 43.3
L Stairs F3 225 505 785 310 695 1080 390 880 1370 22.5 25.3 26.2 31.0 34.8 36.0 39.0 44.0 45.7
U Stairs F3 230 525 810 320 730 1125 415 930 1450 23.0 26.3 27.0 32.0 36.5 37.5 41.5 46.5 48.3
Full Stairs F3 265 600 900 390 880 1370 520 1170 1815 26.5 30.0 30.0 39.0 44.0 45.7 52.0 58.5 60.5
Roof F4 265 600 900 390 880 1370 520 1170 1815 26.5 30.0 30.0 39.0 44.0 45.7 52.0 58.5 60.5

Battle Royale[]

Building Health[]

Building Type Starting Health Max Health Health Gain Rate Time to Full Health
Wood Wall 90 150 8 per tick / 16 per second 3.75 seconds
Wood Ramp/Floor/Pyramid 84 140 8 per tick / 16 per second 3.5 seconds
Brick Wall 100 300 8 per tick / 16 per second 12.5 seconds
Brick Ramp/Floor/Pyramid 94 280 8 per tick / 16 per second 12 seconds
Metal Wall 110 500 8 per tick / 16 per second 24.5 seconds
Metal Ramp/Floor/Pyramid 104 460 8 per tick / 16 per second 22.25 seconds

Newly-placed building pieces appear in a different color while players are still overlapping the structure.

Changes[]

7.10 Patch Notes (December 18, 2018 )
Bug Fixes
  • Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.

6.21 Patch Notes (November 1, 2018 )
Bug Fixes
  • Certain bindings will no longer override the ability to use the fullscreen map and spectating actions.

6.20 Patch Notes (October 24, 2018 )
Bug Fixes
  • Collision for player built structures no longer persists after the structure is destroyed.
  • This would happen when shooting a player built structure and an enemy with the same shot using certain weapons.
  • Players are still unable to destroy player built structures by shooting them.

6.10 Patch Notes (October 16, 2018 )
Gameplay
  • You can now view and change Edit Controls separately from Combat and Build Controls in the controller menu.
  • Controller sensitivity slider in the options menu now allows for more than 10 values.
  • Added an option to Builder Pro that allows for building as soon as you switch to the piece, instead of selecting first and then placing. This allows for faster building without a preview.
Bug Fixes
  • PS4 controller lighting will match player marker color.
  • You can now set building mode sensitivity for controllers in the options menu. It is a multiplier on the default controller sensitivity and allows up to a 2x increase.

6.00 Patch Notes (September 27, 2018 )
Audio
  • The sound effect for eliminations is the same sound effect used for rotating structures while in build mode.

5.41 Patch Notes (September 18, 2018 )
Gameplay
  • Reduced the edit button hold timing when using a controller.
  • Old School from 0.25s to 0.2s.
  • Quick Builder from 0.25s to 0.2s.
  • Combat Pro from 0.25s to 0.2s.
  • Builder Pro from 0.25s to 0.15s.
Bug Fixes
  • The Storm wall no longer destroys structures during the last few circles of the match.

5.40 Patch Notes (September 6, 2018 )
Gameplay
  • In the moving storm phases, when the storm reaches its destination, it will cause a surge of energy that destroys player-built structures located on the storm wall.

5.20 Weapon and Building Balance Changes (August 9, 2018)

Building Changes
  • Wood wall initial HP increased from 80 to 90
  • Stone wall initial HP increased from 80 to 100
  • Metal wall initial HP increased from 80 to 110
  • Unannounced Changes
    • Wood Ramp/Floor/Roof starting health to 84 from 75.
    • Brick Ramp/Floor/Roof starting health to 94 from 75.
    • Metal Ramp/Floor/Roof starting health to 104 from 75.

5.10 Patch Update (July 24, 2018)

Gameplay
  • Changes to building materials.
    • Wood wall starting health to 80 from 100.
    • Stone wall starting health to 80 from 90.
    • Wood wall max health to 150 from 200. 
    • Metal wall max health to 500 from 400.
    • Metal build time to 25s from 20s.
    • Unannounced changes:
      • Changes to building materials.
      • Wood Ramp/Floor/Pyramid starting health to 75 from 95.
      • Brick Ramp/Floor/Pyramid starting health to 75 from 84.
      • Wood Ramp/Floor/Pyramid max health to 140 from 190.
      • Metal Ramp/Floor/Pyramid max health to 460 from 370.
  • Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
  • Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
  • Improved handling of collision when building pieces are placed right on top of a player. It's much more likely for players to be moved outside of newly-placed structures.
Bug Fixes
  • Players will no longer fall through floor or pushed through walls when placing or editing structures.

Patch 4.3 (30 May 2018)

Turbo Build: Structures now build faster after the first building piece is placed.
  • Your first structure is built 0.15 seconds after holding the button (unchanged), any additional structures built while Turbo Building are placed after 0.05 seconds.
  • This fixes the issue that was occasionally causing a structure not to place when quickly building.
  • The reason there’s a difference in timing between the first structure placed (0.15s) and Turbo Built structures (0.05s) is to allow additional time for players to switch structure type or rotate pieces.
Added a toggle for 'Edit Mode Aim Assist' ingame options.
  • This has always been enabled for controller users. You now have the option to enable or disable this feature.
  • Edit Mode Aim Assist attracts your aim towards the closest building square and partially confines your crosshair to the building piece your editing.
Bug Fixes
  • Turbo Building is no longer cancelled when cycling through Traps to get to a new building piece on your quick bar.
  • The "out of resources" sound effect no longer plays repeatedly while trying to Turbo Build without any resources.

Media[]

References[]


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