Anti-Material Charge (trait)

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Anti-Material Charge
Anti-material charge icon.png
Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 90 blunt damage to enemies struck. This punch will knock back smaller enemies.
Class Outlander
Type Ability

Subclasses That Use This Trait[edit | edit source]

Changes[edit | edit source]

Patch 5.0 (July 12, 2018)
Ability Rebalance
  • Anti-Material Charge
    • We found that Anti-Material Charge’s resource gathering damage was being overvalued. As a result, we have increased the base while lowering its cost and cooldown to make it both an effective gathering tool and a relevant combat ability.
    • Increased width by 100%.
    • Increased base damage from 39 to 90.
    • Lowered cooldown from 30 to 12 seconds.
    • Lowered cost from 35 to 30 stamina.

Patch 4.0 (May 1, 2018)

  • Hero Abilities that lock the character's movement can no longer be interrupted by knockback. The following abilities have been adjusted to use this new behaviour:
    • ‘Phase Shift’
    • ‘Shockwave’
    • ‘Bullrush’
    • ‘Dragonslash’
    • ‘Anti-Material Charge’

Patch 2.4.0 (January 31, 2018)

  • The Anti-Material Charge hitbox will more reliably hit enemies in front of the Outlander on startup.

Patch 1.7 (October 4, 2017)

  • Anti-Material charge will now apply the full bonus damage when "Long Arm of the Law" is unlocked.
    • Now the Ability will go the expected distance.
  • Fixed an issue that caused the Anti-Material Charge ability to cancel itself if used without being fully charged.
    • This issue occurred when the Charged Fist perk was equipped.

1.6 Patch Notes (September 12, 2017)

  • Fixed issue where the Outlander's Anti-material Charge ability would destroy a vehicle that had a survivor on top of it, no matter where the Outlander was facing.