Abilities

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List of Abilities[edit | edit source]

Image Name Class Ability Description
Image Name Class Ability Description
Bull rush icon.png Bull Rush Constructor The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
Crescent kick icon.png Crescent Kick Outlander Execute a powerful spin kick which stuns enemies and deals 121 damage.
Decoy icon.png DECOY Constructor Deploy a D.E.C.O.Y. which distracts nearby enemies for 6 seconds.
Dragon slash icon.png Dragon Slash Ninja Dash forward, slashing enemies for 115 damage.
Frag grenade icon.png Frag Grenade Soldier Throw a grenade which deals 103 energy damage in a 0.5 tile radius.
Goin' commando!!! icon.png Goin' Commando!!! Soldier Equip a minigun which deals 23 physical damage per shot and fires 18 shots per second. Lasts 10 seconds.
Kunai storm icon.png Kunai Storm Ninja Vault into the air and hurl a barrage of kunai at your enemies. Each Kunai deals 184 damage.
Lefty and righty icon.png Lefty and Righty Soldier Cost: Equip two pistols which deal 60 physical damage per shot and fire 6 shots per second. Lasts 10 seconds.
Phase shift icon.png Phase Shift Outlander Quickly dash through space, gaining 30% increased movement speed for 3 seconds.
Plasma pulse icon.png Plasma Pulse Constructor Deploy a device which spews plasma mines for 6 seconds. Each mine deals 46 energy damage.
R.o.s.i.e. icon.png R.O.S.I.E. Constructor Deploy a mountable turret which deals 69 physical damage per shot and fires 7 shots per second. R.O.S.I.E. has 150 ammo.
Seismic smash icon.png Seismic Smash Outlander Smash the ground, creating a fissure of energy which deals 114 energy damage to enemies.
Shock tower icon.png Shock Tower Outlander Deploy a device which shocks nearby enemies, stunning themand dealing 12 damage.
Shockwave icon.png Shockwave Soldier Slam a grenade into the ground, knocking back and dealing 102 energy damage to nearby enemies.
Smoke bomb icon.png Smoke Bomb Ninja Drop a smoke bomb which slows enemies and deals 52 damage per second.
Missing trait icon.png T.E.D.D.Y. Outlander Deploy a husk-crushing robot bear which deals 13 damage per shot and fires 4 shots per second. T.E.D.D.Y. lasts 15 seconds.
Throwing stars icon.png Throwing Stars Ninja Unleash a volley of throwing stars, which deal 87 damage.
Missing trait icon.png War Cry Soldier Shout an inspiring War Cry, granting nearby allies +45% weapon damage, +30% fire rate, and +20% melee attack speed for 12 seconds.


Abilities by Level Learned[edit | edit source]

Each of the above Abilities are learned at a different level for each subclass. The levels at which each Hero learns their class' Abilities are shown below:

Constructor[edit | edit source]

Subclass Constructor Abilities
R.O.S.I.E. Bull Rush D.E.C.O.Y. Plasma Pulse
Controller N/A Evolution 3 Level 1 Evolution 2
Power BASE Level 1 N/A Evolution 2 Evolution 3
Sentinel Evolution 2 N/A Level 1 Evolution 3
Guardian N/A Level 1 Evolution 3 Evolution 2
Hotfixer Evolution 2 Evolution 3 N/A Level 1
Electro-pulse Level 1 Evolution 3 N/A Evolution 2
Tank Level 1 Evolution 2 N/A Evolution 3
Plasma Specialist N/A Evolution 3 Evolution 2 Level 1
BASE Evolution 2 Level 1 N/A Evolution 3
MEGABASE Evolution 2 Evolution 3 N/A Level 1
Expansion People
Marathon Evolution 2 Level 1 N/A Evolution 3
Machinist Evolution 2 N/A Evolution 3 Level 1
Event People
Miss Bunny N/A Evolution 3 Evolution 2 Level 1
Patriot Evolution 3 Level 1 N/A Evolution 2
Warden Evolution 2 Level 1 N/A Evolution 3
The Ice King Level 1 Evolution 3 Evolution 2 N/A
Sentry Gunner Level 1 N/A Evolution 3 Evolution 2
Kyle The 13th N/A Evolution 3 Level 1 Evolution 2
Catstructor Evolution 2 Level 1 N/A Evolution 3
Riot Response N/A Evolution 2 Evolution 3 Level 1
Riot Control N/A Evolution 2 Evolution 3 Level 1
Heavy BASE Evolution 2 Evolution 3 Level 1 N/A
8-Bit Demo N/A Evolution 3 Level 1 Evolution 2
Demolitionist N/A Evolution 3 Level 1 Evolution 2
Saboteur N/A Evolution 3 Level 1 Evolution 2
Thunder N/A Evolution 2 Evolution 3 Level 1
Vintage-Tech Evolution 2 N/A Evolution 3 Level 1

Calculating Ability Damage[edit | edit source]

Ability and Healing[edit | edit source]

Ability damage and Healing done are increased by 1% for each point of Tech. Both calculations use the same formula.

Formula: (Base Value x Hero Modifier) x Tech + (Base Value x Hero Modifier)

Within the formula, Tech is turned into a multiplier, for example: 2357 Tech equals a multiplier of 23,570. Same is done to Ability and Healing modifiers listed in Stats. Base value is expressed with base damage or healing of the Ability.