10.30 Patch Notes

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10.30 Patch Notes
Date 11 September 2019
Major Patch 10.10
Chronology
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Battle Royale[edit | edit source]

What's New?[edit | edit source]

Moisty Palms

In this swampy new Rift Zone, you can crouch to disguise yourself as a prop!

Greasy Grove

A Rift Zone has brought back Greasy Grove, but the neighborhood’s favorite food is now tacos. The tacos here are so good that even their smell makes people party!

Limited time modes:[edit | edit source]

Knock town

Team Type: Solo | Respawning: On

Created by Alanshaniro. Knock Town was a top 3 contender for the LTM Creator Contest!

Use the Grappler to jump around and dodge shots as you one-tap enemies in the air with the Flint-Knock Pistol. The player with the most eliminations at the end of the match wins!

Weapons + Items[edit | edit source]

  • Vaulted
    • Burst SMG
  • Unvaulted
    • Tactical SMG (Also: now available in Playground!)
    • light machine gun

Bug Fixes

  • Players impulsed by a Shockwave Grenade will no longer destroy a nearby trap without first destroying the building piece it is attached to.
  • The Zapper Trap’s info card now shows the appropriate 4 stars (indicating Epic Rarity) rather than 2 (indicating Uncommon Rarity).
  • Resolved an issue in which the Zapper Trap would not build properly when thrown on slopes or uneven terrain.
  • B.R.U.T.E.s will now be launched away if they touch the Floating Island’s Cube.
  • The B.R.U.T.E.’s Stomp attacks now deal consistent damage to other vehicles.
    • Previously, they would deal either double or triple damage to other vehicles.
  • The color of the B.R.U.T.E.’s cooldown meter now updates properly to correspond with the cooldown value.

Gameplay[edit | edit source]

  • Moisty Palms
    • The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is known for being a good place to keep a low profile.
      • While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button.
        • Players are still able to take damage while in prop form.
      • ADS lets players lock in place and look around for unsuspecting victims.
  • Greasy Grove
    • A Rift Zone has brought back Greasy Grove! But this time, Durrr Burger is out, and Tacos are in!
    • Periodically, Spicy Tacos will rain down from the sky. Their smell is so overwhelmingly appetizing that players in the Zone can’t help but dance!
      • While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second.
        • Dancing does not block Storm Damage or regenerate Health in the Storm.
    • Spicy Tacos can be consumed for 10 Effective Health (sum of a player’s Health + Shield) and a temporary increase in movement speed (40% increase for 20 seconds).
      • The Spicy Tacos don’t last long — grab them before they expire!
  • Community Choice
    • Players will get to vote on what’s featured in the Item Shop!
    • The first community vote starts this week. For more information about Community Choice, check out our blog post

Playground[edit | edit source]

Bug Fixes

  • Resolved an issue in which players were able to damage each other on the Playground Hub.

Performance[edit | edit source]

  • Improved the performance of Shield Bubble collisions.

Art + Animation[edit | edit source]

  • When players’ characters are near a wall, they will lower their weapon while in their idle pose.
    • This is to reduce instances in which the hands of players’ characters appear through walls.

Bug Fixes

  • Changed the lace color of the Jets 2019 - 2020 NFL Outfit from white to green to accurately match the real uniforms.
  • The Flowerprint wrap no longer appears incorrectly on assault and sniper rifles.
  • Damaging a tree no longer places a rock texture on its leaves or causes its wood texture to become transparent.

Audio[edit | edit source]

  • Lowered the volume of the open and close sounds of teammates’ Gliders by 50%.

Bug Fixes

  • Resolved an issue in which the Battle Bus’ audio would be silent for a short period of time.

UI[edit | edit source]

Bug Fixes

  • Sending feedback during a replay no longer causes players to get stuck in the Player Reporting or Feedback menu.
  • Eliminating another player using a Junk Rift Triceratops will now indicate that they were sent to the Cretaceous period in the elimination feed.

Replay[edit | edit source]

  • Resolved an issue in which mouse controls would not function properly in some replays.
  • Going near ammo no longer causes the “Can’t hold more of this item!” message to appear when this action is shown in replays.

Mobile[edit | edit source]

  • New Settings
    • Building and Editing
      • Players can now adjust the touch sensitivity settings for both building and editing.
    • Toggle Targeting
      • Sets targeting to be an on/off toggle or a hold.
        • Turning this setting off will require players to hold the ADS to aim.
          • The setting is turned on by default.
      • Toggle Aim setting now includes touch as well as controllers on mobile.
    • Edit Confirm On Release
      • This setting will allow players to confirm an edit anytime they release their edit selection.
    • Touch Acceleration multiplier
      • A value of 1 will have full touch look acceleration, and a value of 0 will have no touch look acceleration.
      • This is is not synonymous with sensitivity. Lower values do not necessarily translate to slower look speeds.
  • New Button
    • Edit Select Reset button
      • This button is located in the HUD Layout Tool.
      • This will reset the edit state of build pieces upon opening them for editing.
  • Added 60 FPS support to the iPhone X.
  • Updated autofire reticle to increase visibility when against high value surfaces.
  • Autofire adjustments to Drum and Tactical Shotgun.
  • Reduced max autofire range to match effective range of projectiles.

Bug Fixes

  • Resolved an issue in which weapons would fire automatically after placing a trap.
  • Vending Machines no longer give the incorrect item when using touch input.
    • Known issue: Players using the dedicated pickup button may still receive the wrong item. We are working to resolve this.
  • Team Elimination count will show the accurate amount of eliminations.
  • Fixed an unopenable chest located northeast of the frozen lake in Greasy Grove.
  • Corrected mislabeled B.R.U.T.E. buttons on the HUD.
  • Emoting while driving a B.R.U.T.E. won’t mute all sounds and will not lead to a crash.
  • Closing the Settings menu while still scrolling won’t make it impossible to scroll again when reopening it.
  • Maximum Audio Volume achievable on Android is higher.
  • SFX will now play when shots are fired from the Storm Sniper, Green Assault Rifle, Silenced Pistol, and Hand Cannon.
  • Quick Heal button won’t persist after using the last healing item while in the Storm. It also won’t disappear upon entering the Storm.
  • Low-end devices can see the writing on World Cup trophies.
  • Fire Mode screen will not display pink tiles on Android.
  • In Team Rumble, quick slot input won’t be blocked by the Goal and Elimination counters.
  • We’ve made some graphical and audio improvements for the following:
    • Battle Bus
    • Synapse Outfit
    • B.R.U.T.E. Navigator Outfit
    • Glow Stick Harvesting Tool
    • Renegade Roller Harvesting Tool
    • Axeroni Harvesting Tool
    • Sparkle Supreme Outfit
    • Laser Pick Harvesting Tool
    • Lollipopper Harvesting Tool
    • Star-Spangled Ranger Outfit
    • Freestyle Outfit during Emote animations
    • Rift Edge Harvesting Tool
    • Shifu Outfit
    • Dynamo Outfit
    • The AC/DC Harvesting Tool will play the proper SFX in the Locker.
    • Detonator Backbling will now show on players when equipped.
    • Mauler Pickaxe will show swing trail.

Recap[edit | edit source]

  • From hotfix on September 5
    • Made some balance adjustments. The details of these adjustments can be found in our blog post.
  • From hotfix on September 6
    • Teammates' arrow markers will no longer disappear in large team modes when the teammates are still visible.
  • From hotfix on September 6
    • Temporarily disabled Ziplines to resolve an issue.
      • We plan to have this issue resolved in the next update.

Creative[edit | edit source]

Whats New?[edit | edit source]

Heroes & Villains

Show off your allegiance to good or evil with four new Prefabs. Assemble a hero’s mansion or develop your diabolical villain lair.

Vending Machine

Long awaited. Set and customize Vending Machines to match your game

Class Devices

A highly configurable set of devices that allow you to create your own player classes with unique traits.

Islands[edit | edit source]

  • The My Island settings screen has been updated in terms of layout and visuals. The screen now appears as a tab in the main in-game menu but can also be accessed in the same way as it can be now.

Bug Fixes

  • Fixed an issue where players would occasionally be disconnected when their island saved.
  • Fixed an issue where an island would be invisible and players would be left floating.

Gameplay[edit | edit source]

  • Added new options to My Island settings:
    • Default Class Identifier: Sets the default Class assigned to players at the start of each round.
      • None, 1-16 (Default: None).
    • Revert Player Class To Default When: Determines when a player’s Class should be reverted to the default Class.
    • Round Ended, Game Ended, Player Eliminated (Default: Game Ended).

Bug Fixes

  • Temporarily removed keybind blocking when Allow Building is set to Off since this was breaking trap placement on some existing islands.
  • Fixed an issue where the game would end immediately if Last Standing was set to On and one team had infinite spawns.
  • Fixed an issue where entering a vehicle that was on top of a rift could cause players to lose some movement functionality after teleporting.
  • Players will no longer get stuck respawning when returning to the hub after spectating in game.
  • Fixed an issue where players were unable to cancel their prop gun disguise if they tried to cancel while colliding with another object.

Weapons + Items[edit | edit source]

  • Added the Legendary Bolt-Action Sniper Rifle to the Creative Inventory.
  • Added the Rare Pistol to the Creative Inventory.
  • Added the Zapper Trap to the Creative Inventory.

Bug Fixes

  • Flags will no longer remain in a player’s inventory after elimination.

Prefabs & Galleries[edit | edit source]

  • Added 4 New Prefabs.
    • Villain Lair
    • Decayed Villain Lair
    • Hero Mansion
    • Decayed Hero Mansion
  • Added 6 New Galleries.
    • Villain Lair Gallery
    • Decayed Villain Lair Gallery
    • Hero Mansion Gallery
    • Decayed Hero Mansion Gallery
    • Gray Cliff Grass Gallery
    • Hero/Villain Prop Gallery
  • Added the Dark Purple Car to Car Gallery B.
  • Added a Bat Swarm Particle to Particles Gallery B.

Bug Fixes

  • Changed some crates in the Container Complex Prefab to make them no longer searchable.

Devices[edit | edit source]

  • Increased the number of available Trigger channels from 32 to 50 and the number of available Receivers from 40 to 50.
  • Added Class Designer device.
    • This allows players to define custom player Classes. Each device configures the settings and starting inventory for a single Class.
      • Drop inventory items onto the device to define the starting inventory for the Class.
      • Use in conjunction with the Class Selector device to use Classes during Play mode.
    • Class Name: Specifies a display name for the corresponding Class to be used throughout the UI.
    • Class Identifier: Determines the Class this device’s settings will apply to.
      • None, 1-16 (Default: None).
    • Grant On Respawn: Sets whether the device grants its items to players when they respawn after elimination.
      • On, Off (Default: Off).
    • Visible During Games: On, Off (Default: Off).
    • Bonus Ammo For Weapons: On, Off (Default: On).
    • Starting Health: 1% Health, 50% Health, 100% Health, Invincible, Do Not Override (Default: Do Not Override).
    • Max Health: 1 Health, 25 Health, 75 Health, 100 Health, 200 Health, 500 Health, 1000 Health, 2000 Health, 10000 Health, Do Not Override (Default: Do Not Override).
    • Starting Shields: Empty Shields, 50% Shields, 100% Shields, Do Not Override (Default: Do Not Override).
    • Max Shields: No Shields, 25 Shields, 50 Shields, 75 Shields, 100 Shields, 200 Shields, 500 Shields, 1000 Shields, 2000 Shields, 10000 Shields, Do Not Override (Default: Do Not Override).
    • Instant Reload: On, Off, Do Not Override (Default: Do Not Override).
    • Infinite Ammo: On, Off, Do Not Override (Default: Do Not Override).
    • Infinite Resources: On, Off, Do Not Override (Default: Do Not Override).
    • Keep Items When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
    • Keep Resources When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
    • Fall Damage: On, Off, Do Not Override (Default: Do Not Override).
    • Gravity: Very Low, Low, Normal, High, Very High, Do Not Override (Default: Do Not Override).
    • Jump Fatigue: On, Off, Do Not Override (Default: Do Not Override).
    • Player Flight: On, Off, Do Not Override (Default: Do Not Override).
    • Player Names & Location: Always Show, Always Hide, Do Not Override (Default: Do Not Override).
    • Glider Redeploy: On, Off, Do Not Override (Default: Do Not Override).
    • Down But Not Out: Default, On, Off, Do Not Override (Default: Do Not Override).
    • Allow Building: On, Off, Do Not Override (Default: Do Not Override).
    • Respawn Time: 1-30 Seconds, Do Not Override (Default: Do Not Override).
    • Spawns: Infinite, 1-10, Do Not Override (Default: Do Not Override).
    • Health Granted on Elimination: 0, 10, 25, 50, 100, 250, 500, 1000, Do Not Override (Default: Do Not Override).
    • Wood Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
    • Stone Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
    • Metal Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
    • Maximum Building Resources: 0, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000, Do Not Override (Default: Do Not Override).
    • Allow Item Drop: Yes, No, Do Not Override (Default: Do Not Override).
    • Allow Item Pick Up: Yes, No, Do Not Override (Default: Do Not Override).
    • Harvest Rate: 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x, Do Not Override (Default: Do Not Override).
    • Spawn Immunity Time: 0 Seconds, 1 Second, 2 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, 40 Seconds, 50 Seconds, 1 Minute, 2 Minutes, 5 Minutes, 10 Minutes, Do Not Override (Default: Do Not Override).
  • Added Class Selector device.
    • This creates a zone that switches players to a specific Class.
    • Class Identifier: Determines which Class players will switch to when they enter the zone. If set to None, players entering the zone will revert to having no Class.
      • None, 1-16 (Default: None).
    • Team: Determines which team can activate the device.
      • Any, 1-16 (Default: Any).
    • Time To Switch: Sets the time the player needs remain within the device’s zone before a Class switch will be applied to the player.
      • Instant, 1 Second, 2 Seconds, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds (Default: 3 Seconds).
    • Respawn Player On Switch: Determines whether the device will force a respawn after setting the player to a new Class.
      • On, Off (Default: Off).
    • Size Of Volume: 0.5 Meters, 1 Meter, 2 Meters, 3 Meters, 4 Meters, 5 Meters, 10 Meters, 15 Meters, 20 Meters, 30 Meters, 40 Meters, 50 Meters (Default: 1 Meter).
    • Volume Visible In Game: Determines whether the device’s zone is visible during the game.
      • On, Off (Default: On).
    • Size Of Volume: 0.5 Meters, 1 Meter, 2 Meters, 3 Meters, 4 Meters, 5 Meters, 10 Meters, 15 Meters, 20 Meters, 30 Meters, 40 Meters, 50 Meters (Default: 1 Meter).
    • Volume Visible In Game: Determines whether the device’s zone is visible during the game.
      • On, Off (Default: On).
    • Visible In Game: Determines whether the device is visible during the game.
      • On, Off (Default: On).
    • Accent Color: Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green (Default: Aqua).
    • Enabled: Will be enabled during these game phases.
      • Disabled, Enabled, Pre-Game Only, Gameplay Only (Default: Gameplay Only).
    • Transmitter Support:
      • When Class Switched Transmit On: Transmits a signal on the selected channel when a player switches to a Class through this device.
        • No Channel, 1-50 (Default: No Channel).